From c7b2c982004e350f5e3032321baadfc9021b6bad Mon Sep 17 00:00:00 2001 From: dozens Date: Thu, 20 Jun 2024 09:17:06 -0600 Subject: 🗄️ big tidy up - isolate core game logic and move it to src/game.fnl - main.fnl should be just the ui now - move all table funcs into lib/table - move all (1) string funcs into lib/string - move all game funcs into lib/game/ --- lib/game/space-is-neighbor.fnl | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 lib/game/space-is-neighbor.fnl (limited to 'lib/game/space-is-neighbor.fnl') diff --git a/lib/game/space-is-neighbor.fnl b/lib/game/space-is-neighbor.fnl new file mode 100644 index 0000000..373feaf --- /dev/null +++ b/lib/game/space-is-neighbor.fnl @@ -0,0 +1,19 @@ +(local {: contains + : head + : tail + } (require :lib.table)) + +(lambda space-is-neighbor? [all-neighbors from to] + ;; i have learned to check that i'm passing the correct type of move + ;; i.e. a number and not a string + (assert (= "number" (type from)) "from must be a number") + (assert (= "number" (type to)) "to must be a number") + (assert (= "table" (type all-neighbors)) "all-neighbors must be a table") + + (let [neighborhood-list (icollect [_ n (ipairs all-neighbors)] (if (= from (head n)) n)) + neighborhood (head neighborhood-list) + neighbors (tail neighborhood) + is-neighbor (contains neighbors to)] + is-neighbor)) + +{: space-is-neighbor?} -- cgit 1.4.1-2-gfad0