From f985dc4e5c9fdec06436c21440c3dc7245369847 Mon Sep 17 00:00:00 2001 From: dozens Date: Thu, 6 Jun 2024 22:49:52 -0600 Subject: feat: add moving phase also moves `moves` into the game object and moves updating `moves` to game:update --- lib/space-is-neighbor.fnl | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 lib/space-is-neighbor.fnl (limited to 'lib/space-is-neighbor.fnl') diff --git a/lib/space-is-neighbor.fnl b/lib/space-is-neighbor.fnl new file mode 100644 index 0000000..380607c --- /dev/null +++ b/lib/space-is-neighbor.fnl @@ -0,0 +1,18 @@ +(local {: contains} (require :lib.contains)) +(local {: head} (require :lib.head)) +(local {: tail} (require :lib.tail)) + +(lambda space-is-neighbor? [all-neighbors from to] + ;; i have learned to check that i'm passing the correct type of move + ;; i.e. a number and not a string + (assert (= "number" (type from)) "from must be a number") + (assert (= "number" (type to)) "to must be a number") + (assert (= "table" (type all-neighbors)) "all-neighbors must be a table") + + (let [neighborhood-list (icollect [_ n (ipairs all-neighbors)] (if (= from (head n)) n)) + neighborhood (head neighborhood-list) + neighbors (tail neighborhood) + is-neighbor (contains neighbors to)] + is-neighbor)) + +{: space-is-neighbor?} -- cgit 1.4.1-2-gfad0