## This sets up the board to test the "Unless There's No Other Option" # exception to the "No Breaking Up Mills" capture rule. Player 2 is # ready to capture, but all of Player 1's checkers are in a mill. # So Player 2 should be able to capture any piece from the G1-G4-G7 mill. # PLACING PHASE (18 moves) A1 A4 A7 b2 b4 b6 c3 c4 c5 d1 d2 d3 d5 d6 d7 e3 e4 e5 # MOVING PHASE (6 captures) e4f4 e3e4 f4g4 d3e3 b4 g4g1 c4b4 d2 d7g7 e3d3 c5c4 b2d2 a1 c4c5 d2b2 d5 g7g4 b2d2 a7 c3c4 d2b2 c4 # FLYING PHASE! c5g7 d3 e4f4 g7f6 b2d2 f6g7 d1 d2b2