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## game loop
- start with small nucleus of bees and a few flowers
- goal is to produce as much aggricultural product as possible
-- you can trade fruits/honey/honeycomb/flowers with other users
-- you can also send your bees to other peoples crops
+- you can trade fruits/honey/honeycomb/flowers with other users asyncronously
+ - user 1 makes a file with what they want + what theyre willing to give
+ - user 2 can accept trade offer asynchronously by making a file
+ - this consumes what they offered immediately
+ - user 1 logs in, sees user 2's file, and accepts/rejects the trade with a new
+ file
+ - user 2 logs in, sees user 1's new file, and autoaccepts/autorejects the
+ trade, giving user 2 what they were promised
+ - if a trade times out, then everyone gets their items back and the files get
+ deleted (timeout = 1 week)
+- you can also send your bees to other peoples crops (idk how or why)
- random chance of getting new seeds from bees dropping them off