Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-05-10 | framerate fix | zlago | |
not a permanent fix yet, casting to double feels wrong, and the game will not try to catch up if it oversleeps | |||
2025-05-08 | include more specific headers than SDL.h | zlago | |
improves compilation times, since so many things only need SDL_render.h | |||
2025-01-28 | fix rendering tiny rooms | zlago | |
2025-01-26 | fix the game crashing when creating a new save | zlago | |
2025-01-26 | actually handle corrupt saves | zlago | |
2025-01-26 | fix hp upon respawning | zlago | |
when respawning the player properties would depend on their state upon the last screen transition | |||
2024-12-26 | bugfixes | zlago | |
2024-10-26 | move save file code to a separate file | zlago | |
2024-10-23 | hacky save system | zlago | |
2024-10-14 | touchscreen support | zlago | |
2024-10-11 | change the janky vector implementation | zlago | |
2024-10-09 | emscripten support | zlago | |
2024-10-07 | fixes | zlago | |
2024-10-06 | particles and projectiles | zlago | |
2024-10-04 | map transitions | zlago | |
2024-10-03 | refactor entities | zlago | |
2024-10-02 | entities | zlago | |
2024-10-02 | render to a buffer | zlago | |
2024-10-01 | player damage? | zlago | |
2024-09-30 | commandline parameters | zlago | |
2024-09-30 | player entity | zlago | |
2024-09-27 | tilemap collision | zlago | |
the 'middle ground' layer is the only layer which is solid, and the boundary between the background and the foreground additionally, the maps now can have a custom sky color | |||
2024-09-27 | tile collision | zlago | |
2024-09-26 | asset pipeline | zlago | |
2024-09-25 | parallax | zlago | |
2024-09-24 | initial commit | zlago | |