diff options
author | WormHeamer | 2025-07-18 22:08:25 -0400 |
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committer | WormHeamer | 2025-07-18 22:08:25 -0400 |
commit | 17fd0a37e35fedeacb9095879fd26e9e93c966ca (patch) | |
tree | 6593d7900182314820722f464e12bc720c87bab7 /shader/tri.vert | |
parent | cc0ca67cfe3397d73c810f7f04817b7cba4c9ed4 (diff) |
camera uniform!
Diffstat (limited to 'shader/tri.vert')
-rw-r--r-- | shader/tri.vert | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/shader/tri.vert b/shader/tri.vert index 701d7c6..750b2a3 100644 --- a/shader/tri.vert +++ b/shader/tri.vert @@ -1,9 +1,14 @@ #version 450 +layout(set = 1, binding = 0) uniform UBO { + mat4 camera; +}; + layout(location = 0) in vec2 in_pos; -layout(location = 0) out vec4 out_pos; +layout(location = 1) in vec2 in_uv; +layout(location = 0) out vec2 out_uv; void main() { - gl_Position = vec4(in_pos.x, in_pos.y, 0.0, 1.0); - out_pos = gl_Position; + gl_Position = camera * vec4(in_pos, 0.0, 1.0); + out_uv = in_uv; } |