summary refs log tree commit diff
path: root/shader/tri.frag
blob: 5599421664301cb6f3cb2e998aa5eac68268c01a (plain)
1
2
3
4
5
6
7
8
#version 450

layout(location = 0) in vec4 in_pos;
layout(location = 0) out vec4 out_color;

void main(void) {
	out_color = vec4(in_pos.xy + vec2(0.5,0.5), 0, 1.0);
}