summary refs log tree commit diff
path: root/shader/tri.vert
blob: 750b2a3a36e3b2088ac3309b63b4093633ef4361 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
#version 450

layout(set = 1, binding = 0) uniform UBO {
	mat4 camera;
};

layout(location = 0) in vec2 in_pos;
layout(location = 1) in vec2 in_uv;
layout(location = 0) out vec2 out_uv;

void main() {
	gl_Position = camera * vec4(in_pos, 0.0, 1.0);
	out_uv = in_uv;
}