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-rw-r--r-- | doc/tilde30.t | 39 |
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diff --git a/doc/tilde30.t b/doc/tilde30.t index c931c07..8a6911a 100644 --- a/doc/tilde30.t +++ b/doc/tilde30.t @@ -272,5 +272,44 @@ and will be spending a lot of time on my back. So I'm either going to get a lot on 9mm, or nothing at all. We'll see! +. +. +.IP "20 - 21" +I was having back surgery! +. +. +.IP "WEEK THREE REVIEW" +Finished the game, and then had a major surgery. +Doing some tidying up and housekeeping now. +Organzing tests, +breaking stuff out into modules. +Rewriting and refactoring a couple of functions. +Generally getting ready to start thinking +about Stretch Goal 1: Story Mode. +I have a vague inkling of an idea about +doing some kind of generative story / narration +based on each move of the game. +Assign symbolic meaning to the outer, middle, and inner rings of the board. +Add a little twist based on whether the move is a capture, a slide, a placement. +That kind of thing. +Not sure how I want to do it exactly yet. +I'd like to be able to show the story progress as you play. +But updating the story every move seems like kind of a lot. +Maybe just at every game phase. +So three installments. +One at the end of Placement, +the second at the end of Movement, +and the third at the end of the game? +Anyway. + +Up next: big refactor of the validation logic. +I don't want it to just print to console +if I'm going to eventually support multiple frontends. +I need to return an error code or something +for the client to interpret. +I'm still interested in the Result / Either monad option +but I think I'm doing to first try the conventional lua way +and throw an error, and then 'pcall' the function and handle the error politely. + .pl \n[nl]u |