# beekeeping ## game goals - game played over time - casual, low risk, comfy - no punishment for not playing in a while - multiplayer ## game loop - start with small nucleus of bees and a few flowers - goal is to produce as much aggricultural product as possible - you can trade fruits/honey/honeycomb/flowers with other users asyncronously - user 1 makes a file with what they want + what theyre willing to give - user 2 can accept trade offer asynchronously by making a file - this consumes what they offered immediately - user 1 logs in, sees user 2's file, and accepts/rejects the trade with a new file - user 2 logs in, sees user 1's new file, and autoaccepts/autorejects the trade, giving user 2 what they were promised - if a trade times out, then everyone gets their items back and the files get deleted (timeout = 1 week) - you can also send your bees to other peoples crops (idk how or why) - random chance of getting new seeds from bees dropping them off