#include #include #include "../include.h" #include struct fluidsynth_userdata { fluid_settings_t *settings; fluid_synth_t *synth; fluid_player_t *player; int soundfont; }; static void fluidsynth_callback(void *userdata, unsigned char *stream, int const length) { struct fluidsynth_userdata *fs = userdata; fluid_synth_write_float(fs->synth, length / sizeof (float) / 2, stream, 0, 2, stream, 1, 2); } static void fluidsynth_free(void *ptr) { struct fluidsynth_userdata *fs = ptr; fluid_player_stop(fs->player); delete_fluid_player(fs->player); fluid_player_play(fs->player); fluid_synth_sfunload(fs->synth, fs->soundfont, 0); delete_fluid_synth(fs->synth); delete_fluid_settings(fs->settings); free(fs); } int module_fluidsynth(struct blob *file, struct userdata *userdata) { struct fluidsynth_userdata *fs = malloc(sizeof (struct fluidsynth_userdata)); if (fs == NULL) { return 1; } fs->settings = new_fluid_settings(); // wasteful, but when trying to 'fix' it it just caused more errors fluid_settings_setnum(fs->settings, "synth.gain", 0.5); fluid_settings_setint(fs->settings, "player.reset-synth", 0); fluid_settings_setnum(fs->settings, "synth.sample-rate", SAMPLE_RATE); fs->synth = new_fluid_synth(fs->settings); char *soundfont_path = getenv("SOUNDFONT"); if (soundfont_path == NULL) { soundfont_path = "/usr/share/sounds/sf2/default-GM.sf2"; } fs->soundfont = fluid_synth_sfload(fs->synth, soundfont_path, 1); // ugly hack fs->player = new_fluid_player(fs->synth); fluid_player_set_loop(fs->player, -1); if (fluid_player_add_mem(fs->player, file->data, file->size) == FLUID_FAILED) { fluidsynth_free(fs); return 1; } fluid_player_play(fs->player); userdata->callback = fluidsynth_callback; userdata->user = fs; userdata->freefunc = fluidsynth_free; return 0; }