diff options
| -rw-r--r-- | src/main.c | 10 | 
1 files changed, 7 insertions, 3 deletions
| @@ -151,6 +151,8 @@ int main(int const argc, char *const *const argv) {  	}  	SDL_RenderSetLogicalSize(renderer, WINDOW_WIDTH, WINDOW_HEIGHT);  	SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); + +	SDL_Texture *framebuffer = SDL_CreateTexture(renderer, SDL_PIXELTYPE_UNKNOWN, SDL_TEXTUREACCESS_TARGET, WINDOW_WIDTH, WINDOW_HEIGHT);  	{  		res_init(); @@ -297,9 +299,6 @@ int main(int const argc, char *const *const argv) {  					fprintf(stderr, "unknown event type %i\n", evt.type);  			}  		} -		SDL_SetRenderTarget(renderer, NULL); -		SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); -		SDL_RenderClear(renderer);  		//SDL_RenderCopy(renderer, tilemap->wang_tileset, &(SDL_Rect) {0, 0, 128, 90}, &(SDL_Rect) {0, 0, 128, 90});  		if (player[0].update(player)) { @@ -313,10 +312,15 @@ int main(int const argc, char *const *const argv) {  		if (x < 0) {x = 0;} else if (x + WINDOW_WIDTH > tilemap->width * 8) {x = tilemap->width * 8 - WINDOW_WIDTH;}  		if (y < 0) {y = 0;} else if (y + WINDOW_HEIGHT > tilemap->height * 8) {y = tilemap->height * 8 - WINDOW_HEIGHT;} +		SDL_SetRenderTarget(renderer, framebuffer);  		tilemap_background(tilemap, x, y, WINDOW_WIDTH, WINDOW_HEIGHT);  		player[0].draw(player, x, y);  		tilemap_foreground(tilemap, x, y, WINDOW_WIDTH, WINDOW_HEIGHT);  		//SDL_RenderCopy(renderer, res_get_texture("meow").data, &(SDL_Rect) {0, 0, 128, 90}, &(SDL_Rect) {0, 0, 128, 90}); +		SDL_SetRenderTarget(renderer, NULL); +		SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); +		SDL_RenderClear(renderer); +		SDL_RenderCopy(renderer, framebuffer, &(SDL_Rect) {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, &(SDL_Rect) {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT});  		// then we wait for the next video frame   		SDL_RenderPresent(renderer);  	} | 
