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-rw-r--r--src/disk.c118
-rw-r--r--src/flier.c1
-rw-r--r--src/main.c48
-rw-r--r--src/main.h1
-rw-r--r--src/save.c137
-rw-r--r--src/save.h4
-rw-r--r--src/util.h1
7 files changed, 182 insertions, 128 deletions
diff --git a/src/disk.c b/src/disk.c
new file mode 100644
index 0000000..a6e3d80
--- /dev/null
+++ b/src/disk.c
@@ -0,0 +1,118 @@
+#include "main.h"
+#include "entity.h"
+#include "loader.h"
+#include "tilemap.h"
+#include "input.h"
+#include "util.h"
+#include "save.h"
+#include <string.h>
+#include <stdio.h>
+
+enum {
+ SAVE_A_IDLE,
+ SAVE_A_SPIN,
+ SAVE_A_SPIN2,
+ SAVE_A_SPIN3,
+ SAVE_A_SHAKE,
+ SAVE_A_SHAKE2,
+ SAVE_A_SHAKE3,
+};
+
+struct anim save_anims[] = {
+ {SAVE_A_IDLE, {0, 0, 16, 16}, 300},
+ {SAVE_A_SPIN2, {16, 0, 16, 16}, 5},
+ {SAVE_A_SPIN3, {32, 0, 16, 16}, 5},
+ {SAVE_A_IDLE, {16, 0, 16, 16}, 5},
+ {SAVE_A_SHAKE2, {1, 0, 16, 16}, 5},
+ {SAVE_A_SHAKE3, {-1, 0, 16, 16}, 5},
+ {SAVE_A_IDLE, {1, 0, 16, 16}, 5},
+};
+
+static void save_free(struct entity *self) {
+ self->state = 0;
+ free(self->ext), self->ext = NULL;
+}
+
+static int save_update(struct entity *self) {
+ if (self->timer > 0) {
+ self->timer--;
+ }
+ if (
+ self->hitbox.left < entities.player[0].hitbox.right &&
+ self->hitbox.right > entities.player[0].hitbox.left &&
+ self->hitbox.top < entities.player[0].hitbox.bottom &&
+ self->hitbox.bottom > entities.player[0].hitbox.top &&
+ input_s(input_pressed) && self->timer == 0
+ ) {
+ self->timer = 20;
+ self->anim = save_anims[SAVE_A_SHAKE];
+ FILE *file = fopen(save_file_name, "wb");
+ if (file == NULL) {
+ perror(save_file_name);
+ goto no_save;
+ }
+ if (game_save(file)) {
+ goto no_save;
+ }
+ self->anim = save_anims[SAVE_A_SPIN];
+ }
+ no_save:
+ self->anim.length--;
+ if (self->anim.length == 0) {
+ self->anim = save_anims[self->anim.frame];
+ }
+ return 0;
+}
+
+static int save_hurt(struct entity *self, int damage) {
+ return 0;
+}
+
+static int save_draw(struct entity *self, int camX, int camY) {
+ SDL_Rect rect = self->anim.rect;
+ SDL_RenderCopy(renderer, self->texture, &rect, &(SDL_Rect) {from_fixed(self->x) - camX - 8, from_fixed(self->y) - camY - 16, 16, 16});
+ if (self->ext != NULL) {
+ rect.y += 16;
+ struct color const *const color = self->ext;
+ SDL_SetTextureColorMod(self->texture, color->r, color->g, color->b);
+ SDL_RenderCopy(renderer, self->texture, &rect, &(SDL_Rect) {from_fixed(self->x) - camX - 8, from_fixed(self->y) - camY - 16, 16, 16});
+ SDL_SetTextureColorMod(self->texture, 255, 255, 255);
+ }
+ return 0;
+}
+
+struct entity *save_new(struct entities *entities) {
+ struct entity *self = entities->enemy + entities->enemies;
+ *self = (struct entity) {
+ .update = save_update,
+ .hurt = save_hurt,
+ .draw = save_draw,
+ .free = save_free,
+ .x = 0, .y = 0,
+ .state = 1,
+ .timer = 0,
+ .ext = NULL,
+ };
+ self->anim = save_anims[SAVE_A_SPIN];
+ self->texture = res_get_texture("save").data;
+ entities->enemies++;
+ return self;
+}
+
+int save_property(struct entity *const restrict self, char const *const restrict property, char const *const restrict value) {
+ if (strcmp(property, "x") == 0) {
+ self->x = to_fixed(atoi(value));
+ } else if (strcmp(property, "y") == 0) {
+ self->y = to_fixed(atoi(value));
+ } else if (strcmp(property, "color") == 0) {
+ free(self->ext);
+ self->ext = malloc(sizeof (struct color));
+ if (util_stringToColor(self->ext, value)) {
+ return 1;
+ }
+ } else {
+ return 1;
+ }
+ self->hitbox = (struct hitbox) {.left = from_fixed(self->x) - 8, .top = from_fixed(self->y) - 16, .right = from_fixed(self->x) + 8, .bottom = from_fixed(self->y)};
+ return 0;
+}
diff --git a/src/flier.c b/src/flier.c
index f51a8a1..f5d33e4 100644
--- a/src/flier.c
+++ b/src/flier.c
@@ -4,6 +4,7 @@
#include "tilemap.h"
#include <stdbool.h>
#include <math.h>
+#include <string.h>
#define SIZE 4
#define ACCELERATION 1
diff --git a/src/main.c b/src/main.c
index 7afd152..9c40876 100644
--- a/src/main.c
+++ b/src/main.c
@@ -10,6 +10,7 @@
#include "input.h"
#include "loader.h"
#include "util.h"
+#include "save.h"
#include "tilemap.h"
@@ -222,6 +223,8 @@ void game_render(SDL_Texture *framebuffer, int x, int y) {
}
}
+int fade = 255;
+
int game_load_level(char *level) {
struct blob blob = res_get_map(level);
next_tilemap = tilemap_load(blob.data, blob.size);
@@ -236,6 +239,7 @@ int game_load_level(char *level) {
memcpy(&entities, &next_entities, sizeof (entities));
game_state = STATE_FADE_OUT;
+ fade = 255;
int x = (entities.player[0].x / 16) - (WINDOW_WIDTH / 2);
int y = (entities.player[0].y / 16) - (WINDOW_HEIGHT / 2);
if (x < 0) {x = 0;} else if (x + WINDOW_WIDTH > tilemap->width * 8) {x = tilemap->width * 8 - WINDOW_WIDTH;}
@@ -417,31 +421,7 @@ int main(int const argc, char *const *const argv) {
player_property(next_entities.player, "y", "64");
game_load_level("untitled");
} else {
- size_t filesize, len;
- char *filedata = util_loadFile(file, &filesize); // hack: we leak a tiny bit of memory here
- fclose(file);
- char *level = filedata;
- len = strnlen(filedata, filesize);
- if (len == filesize) {
- fputs("invalid save format\n", stderr);
- goto end;
- }
- filedata += len + 1;
- len = strnlen(filedata, filesize);
- if (len == filesize) {
- fputs("invalid save format\n", stderr);
- goto end;
- }
- player_property(next_entities.player, "x", filedata);
- filedata += len + 1;
- len = strnlen(filedata, filesize);
- if (len == filesize) {
- fputs("invalid save format\n", stderr);
- goto end;
- }
- player_property(next_entities.player, "y", filedata);
- level = realloc(level, strlen(level) + 1);
- game_load_level(level);
+ game_load(file);
}
#if 0
struct blob blob = res_get_map("untitled");
@@ -490,11 +470,11 @@ int main(int const argc, char *const *const argv) {
return 0;
}
-int x = 0, y = 0, fade = 255;
+int x = 0, y = 0;
void main_loop(void) {
#else
- int x = 0, y = 0, fade = 255;
+ int x = 0, y = 0;
while (1) {
#endif
input_pressed = input_held;
@@ -649,7 +629,19 @@ void main_loop(void) {
case STATE_PLAYING:
//SDL_RenderCopy(renderer, tilemap->wang_tileset, &(SDL_Rect) {0, 0, 128, 90}, &(SDL_Rect) {0, 0, 128, 90});
if (game_update()) {
- goto end; // TODO: game over state
+ //goto end; // TODO: game over state
+ FILE *file = fopen(save_file_name, "rb");
+ if (file == NULL) {
+ if (errno != ENOENT) {
+ perror(save_file_name);
+ goto end;
+ }
+ player_property(next_entities.player, "x", "40");
+ player_property(next_entities.player, "y", "64");
+ game_load_level("untitled");
+ } else {
+ game_load(file);
+ }
}
x = (entities.player[0].x / 16) - (WINDOW_WIDTH / 2);
diff --git a/src/main.h b/src/main.h
index 88e1c13..ecd8250 100644
--- a/src/main.h
+++ b/src/main.h
@@ -30,3 +30,4 @@ extern char *save_file_name;
void entities_free(struct entities *entities);
int entities_load(struct entities *entities, char *data, size_t size, size_t input_bytes);
+int game_load_level(char *level);
diff --git a/src/save.c b/src/save.c
index 577ec61..0264dfa 100644
--- a/src/save.c
+++ b/src/save.c
@@ -1,110 +1,47 @@
+#include <stdio.h>
+#include <stdlib.h>
#include "main.h"
-#include "entity.h"
-#include "loader.h"
-#include "tilemap.h"
-#include "input.h"
#include "util.h"
-#include <string.h>
-#include <stdio.h>
-
-enum {
- SAVE_A_IDLE,
- SAVE_A_SPIN,
- SAVE_A_SPIN2,
- SAVE_A_SPIN3,
-};
-
-struct anim save_anims[] = {
- {SAVE_A_IDLE, {0, 0, 16, 16}, 300},
- {SAVE_A_SPIN2, {16, 0, 16, 16}, 5},
- {SAVE_A_SPIN3, {32, 0, 16, 16}, 5},
- {SAVE_A_IDLE, {16, 0, 16, 16}, 5},
-};
-
-static void save_free(struct entity *self) {
- self->state = 0;
- free(self->ext), self->ext = NULL;
-}
-
-static int save_update(struct entity *self) {
- if (self->timer > 0) {
- self->timer--;
- }
- if (
- self->hitbox.left < entities.player[0].hitbox.right &&
- self->hitbox.right > entities.player[0].hitbox.left &&
- self->hitbox.top < entities.player[0].hitbox.bottom &&
- self->hitbox.bottom > entities.player[0].hitbox.top &&
- input_s(input_pressed) && self->timer == 0
- ) {
- printf("%s %u %u\n", game_level, from_fixed(entities.player[0].x), from_fixed(entities.player[0].y));
- self->timer = 20;
- self->anim = save_anims[SAVE_A_SPIN];
- FILE *file = fopen(save_file_name, "wb");
- fwrite(game_level, 1, strlen(game_level) + 1, file);
- char buf[12] = {0};
- snprintf(buf, sizeof (buf) - 1, "%i", from_fixed(entities.player[0].x));
- fwrite(buf, 1, strlen(buf) + 1, file);
- snprintf(buf, sizeof (buf) - 1, "%i", from_fixed(entities.player[0].y));
- fwrite(buf, 1, strlen(buf) + 1, file);
- fclose(file);
- }
- self->anim.length--;
- if (self->anim.length == 0) {
- self->anim = save_anims[self->anim.frame];
- }
- return 0;
-}
+#include "util.h"
-static int save_hurt(struct entity *self, int damage) {
+void *player_new(struct entities *entities);
+int player_property(void *const restrict entity, char const *const restrict property, char const *const restrict value);
+
+int game_save(FILE *file) {
+ fwrite(game_level, 1, strlen(game_level) + 1, file);
+ char buf[12] = {0};
+ snprintf(buf, sizeof (buf) - 1, "%i", from_fixed(entities.player[0].x));
+ fwrite(buf, 1, strlen(buf) + 1, file);
+ snprintf(buf, sizeof (buf) - 1, "%i", from_fixed(entities.player[0].y));
+ fwrite(buf, 1, strlen(buf) + 1, file);
+ fclose(file);
return 0;
}
-static int save_draw(struct entity *self, int camX, int camY) {
- SDL_Rect rect = self->anim.rect;
- SDL_RenderCopy(renderer, self->texture, &rect, &(SDL_Rect) {from_fixed(self->x) - camX - 8, from_fixed(self->y) - camY - 16, 16, 16});
- if (self->ext != NULL) {
- rect.y += 16;
- struct color const *const color = self->ext;
- SDL_SetTextureColorMod(self->texture, color->r, color->g, color->b);
- SDL_RenderCopy(renderer, self->texture, &rect, &(SDL_Rect) {from_fixed(self->x) - camX - 8, from_fixed(self->y) - camY - 16, 16, 16});
- SDL_SetTextureColorMod(self->texture, 255, 255, 255);
+int game_load(FILE *file) {
+ size_t filesize, len;
+ char *filedata = util_loadFile(file, &filesize); // hack: we leak a tiny bit of memory here
+ fclose(file);
+ char *level = filedata;
+ len = strnlen(filedata, filesize);
+ if (len == filesize) {
+ fputs("invalid save format\n", stderr);
+ return 1;
}
- return 0;
-}
-
-struct entity *save_new(struct entities *entities) {
- struct entity *self = entities->enemy + entities->enemies;
- *self = (struct entity) {
- .update = save_update,
- .hurt = save_hurt,
- .draw = save_draw,
- .free = save_free,
- .x = 0, .y = 0,
- .state = 1,
- .timer = 0,
- .ext = NULL,
- };
- self->anim = save_anims[SAVE_A_SPIN];
- self->texture = res_get_texture("save").data;
- entities->enemies++;
- return self;
-}
-
-int save_property(struct entity *const restrict self, char const *const restrict property, char const *const restrict value) {
- if (strcmp(property, "x") == 0) {
- self->x = to_fixed(atoi(value));
- } else if (strcmp(property, "y") == 0) {
- self->y = to_fixed(atoi(value));
- } else if (strcmp(property, "color") == 0) {
- free(self->ext);
- self->ext = malloc(sizeof (struct color));
- if (util_stringToColor(self->ext, value)) {
- return 1;
- }
- } else {
+ filedata += len + 1;
+ len = strnlen(filedata, filesize);
+ if (len == filesize) {
+ fputs("invalid save format\n", stderr);
return 1;
}
- self->hitbox = (struct hitbox) {.left = from_fixed(self->x) - 8, .top = from_fixed(self->y) - 16, .right = from_fixed(self->x) + 8, .bottom = from_fixed(self->y)};
- return 0;
+ player_property(next_entities.player, "x", filedata);
+ filedata += len + 1;
+ len = strnlen(filedata, filesize);
+ if (len == filesize) {
+ fputs("invalid save format\n", stderr);
+ return 1;
+ }
+ player_property(next_entities.player, "y", filedata);
+ level = realloc(level, strlen(level) + 1);
+ return game_load_level(level);
}
diff --git a/src/save.h b/src/save.h
new file mode 100644
index 0000000..c4e9cf8
--- /dev/null
+++ b/src/save.h
@@ -0,0 +1,4 @@
+// save state to disk
+int game_save(FILE *file);
+// load state from disk
+int game_load(FILE *file);
diff --git a/src/util.h b/src/util.h
index 3aafc66..bb8e147 100644
--- a/src/util.h
+++ b/src/util.h
@@ -1,4 +1,5 @@
#pragma once
+#include <stdio.h>
struct color {
unsigned char r, g, b, a;