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-rw-r--r--src/disk.c2
-rw-r--r--src/entity.h6
-rw-r--r--src/flier.c23
-rw-r--r--src/particles.c6
-rw-r--r--src/particles.h7
-rw-r--r--src/player.c66
-rw-r--r--src/walker.c23
7 files changed, 80 insertions, 53 deletions
diff --git a/src/disk.c b/src/disk.c
index a6e3d80..5231953 100644
--- a/src/disk.c
+++ b/src/disk.c
@@ -64,7 +64,7 @@ static int save_update(struct entity *self) {
return 0;
}
-static int save_hurt(struct entity *self, int damage) {
+static int save_hurt(struct entity *self, struct damage damage) {
return 0;
}
diff --git a/src/entity.h b/src/entity.h
index 33aca68..038b62a 100644
--- a/src/entity.h
+++ b/src/entity.h
@@ -28,9 +28,13 @@ enum factions {
FACTION_ENEMY,
};
+struct damage {
+ int damage, iframes;
+};
+
struct entity {
int (*update)(struct entity *self);
- int (*hurt)(struct entity *self, int damage);
+ int (*hurt)(struct entity *self, struct damage damage);
int (*draw)(struct entity *self, int camx, int camy);
void (*free)(struct entity *self);
int x, y; // unsigned results in a bunch of weird edge cases
diff --git a/src/flier.c b/src/flier.c
index f5d33e4..81596d0 100644
--- a/src/flier.c
+++ b/src/flier.c
@@ -5,6 +5,7 @@
#include <stdbool.h>
#include <math.h>
#include <string.h>
+#include "particles.h"
#define SIZE 4
#define ACCELERATION 1
@@ -79,7 +80,7 @@ static int bullet_update(struct projectile *self) {
int y = from_fixed(self->y);
self->hitbox = (struct hitbox) {.left = x, .right = x, .top = y, .bottom = y};
if (hitbox_overlap(self->hitbox, entities.player[0].hitbox)) {
- entities.player[0].hurt(entities.player + 0, 1);
+ entities.player[0].hurt(entities.player + 0, (struct damage) {1, 60});
return 1;
}
if (self->hp == 0) {
@@ -90,14 +91,14 @@ static int bullet_update(struct projectile *self) {
}
static int bullet_draw(struct projectile *self, int camX, int camY) {
- SDL_Rect rect;
+ SDL_Rect const *rect;
if (self->hp & 0x2) {
- rect = (SDL_Rect) {4, 0, 4, 4};
+ rect = &particle_red;
} else {
- rect = (SDL_Rect) {12, 0, 4, 4};
+ rect = &particle_white;
}
- SDL_RenderCopy(renderer, self->texture, &rect, &(SDL_Rect) {from_fixed(self->x) - camX - 1, from_fixed(self->y) - camY - 1, 4, 4});
- SDL_RenderCopy(renderer, self->texture, &rect, &(SDL_Rect) {from_fixed(self->x - self->velocity.x) - camX - 1, from_fixed(self->y - self->velocity.y) - camY - 1, 4, 4});
+ SDL_RenderCopy(renderer, self->texture, rect, &(SDL_Rect) {from_fixed(self->x) - camX - 1, from_fixed(self->y) - camY - 1, 4, 4});
+ SDL_RenderCopy(renderer, self->texture, rect, &(SDL_Rect) {from_fixed(self->x - self->velocity.x) - camX - 1, from_fixed(self->y - self->velocity.y) - camY - 1, 4, 4});
return 0;
}
@@ -177,7 +178,7 @@ static void move(struct entity *self, signed direction_x, signed direction_y, bo
}
if (collision_hazard(cx | cy)) {
- self->hurt(self, 1);
+ self->hurt(self, (struct damage) {1, 60});
}
self->hitbox.left = from_fixed(self->x) - SIZE / 2;
@@ -357,17 +358,17 @@ static int flier_init(struct entity *self) {
return flier_update(self);
}
-static int flier_hurt(struct entity *self, int damage) {
+static int flier_hurt(struct entity *self, struct damage damage) {
if (self->iframes == 0) {
- self->hp -= damage;
- self->iframes = 60;
+ self->hp -= damage.damage;
+ self->iframes = damage.iframes;
for (int x = -1; x <= 1; x += 2) {
for (int y = -1; y <= 1; y += 2) {
struct particle *part = entities.particle + entities.particles;
part->x = self->x;
part->y = self->y;
part->velocity = (struct vec2) {to_fixed(x), to_fixed(y) - 8};
- part->rect = (SDL_Rect) {4, 0, 4, 4};
+ part->rect = particle_red;
part->acceleration = (struct vec2) {0, 1};
part->hp = 30;
entities.particles++;
diff --git a/src/particles.c b/src/particles.c
new file mode 100644
index 0000000..3655f23
--- /dev/null
+++ b/src/particles.c
@@ -0,0 +1,6 @@
+#include <SDL2/SDL.h>
+
+SDL_Rect const particle_gray = {0, 0, 4, 4};
+SDL_Rect const particle_red = {4, 0, 4, 4};
+SDL_Rect const particle_orange = {8, 0, 4, 4};
+SDL_Rect const particle_white = {12, 0, 4, 4};
diff --git a/src/particles.h b/src/particles.h
new file mode 100644
index 0000000..c841817
--- /dev/null
+++ b/src/particles.h
@@ -0,0 +1,7 @@
+#pragma once
+#include <SDL2/SDL.h>
+
+extern SDL_Rect const particle_gray;
+extern SDL_Rect const particle_red;
+extern SDL_Rect const particle_orange;
+extern SDL_Rect const particle_white;
diff --git a/src/player.c b/src/player.c
index 4844b96..e7dfd98 100644
--- a/src/player.c
+++ b/src/player.c
@@ -5,6 +5,7 @@
#include "tilemap.h"
#include <stdbool.h>
#include <math.h>
+#include "particles.h"
#define SIZE 4
#define ACCELERATION 1
@@ -51,6 +52,12 @@ struct anim player_anims[] = {
{PLAYER_A_FALL2, {48, 0, 16, 16}, 15},
};
+enum slash_type {
+ SLASH_NORMAL,
+ SLASH_STRONG,
+ SLASH_WEAK,
+};
+
static int slash_update(struct projectile *self) {
self->x += self->velocity.x;
self->y += self->velocity.y;
@@ -74,14 +81,14 @@ static int slash_update(struct projectile *self) {
continue;
}
if (hitbox_overlap(self->hitbox, entities.enemy[i].hitbox)) {
- entities.enemy[i].hurt(entities.enemy + i, 1);
+ entities.enemy[i].hurt(entities.enemy + i, (struct damage) {self->ext == SLASH_STRONG? 2: 1, self->ext == SLASH_NORMAL? 10: 60});
}
}
struct particle *part = entities.particle + entities.particles;
part->x = to_fixed(x - 1);
part->y = to_fixed(y - 1);
part->velocity = (struct vec2) {self->velocity.x + x - xx, self->velocity.y + y - yy};
- part->rect = (SDL_Rect) {8, 0, 4, 4};
+ part->rect = particle_orange;
part->acceleration = (struct vec2) {0, 0};
part->hp = 10 - (self->hp >= 0? self->hp: -self->hp - 8);
entities.particles++;
@@ -179,7 +186,7 @@ static int move(struct entity *self) {
}
if (collision_hazard(cx | cy)) {
- self->hurt(self, 1);
+ self->hurt(self, (struct damage) {1, 60});
}
self->hitbox.left = from_fixed(self->x) - SIZE / 2;
@@ -189,7 +196,7 @@ static int move(struct entity *self) {
return on_ground;
}
-static void attack(struct entity *self, int a) {
+static void attack(struct entity *self, int a, enum slash_type type) {
if (!input_s(input_pressed)) {
return;
}
@@ -209,7 +216,7 @@ static void attack(struct entity *self, int a) {
.faction = FACTION_PLAYER,
.iframes = 0,
.texture = NULL,
- .ext = NULL,
+ .ext = (void *) type,
};
//anim(entities->projectile + entities->projectiles, ENEMY_A_IDLE);
//entities->projectile[entities->projectiles].texture = res_get_texture("fywi").data;
@@ -244,7 +251,7 @@ static int player_update(struct entity *self) {
part->x = self->x - to_fixed(-3) - to_fixed(1);
part->y = self->y - 2;
part->velocity = (struct vec2) {12, -8};
- part->rect = (SDL_Rect) {0, 0, 4, 4};
+ part->rect = particle_gray;
part->acceleration = (struct vec2) {0, 1};
part->hp = 5;
entities.particles++;
@@ -252,12 +259,12 @@ static int player_update(struct entity *self) {
part->x = self->x - to_fixed(3) - to_fixed(1);
part->y = self->y - 2;
part->velocity = (struct vec2) {-12, -8};
- part->rect = (SDL_Rect) {0, 0, 4, 4};
+ part->rect = particle_gray;
part->acceleration = (struct vec2) {0, 1};
part->hp = 5;
entities.particles++;
}
- attack(self, 1);
+ attack(self, 1, SLASH_NORMAL);
if (input_s(input_pressed)) {
self->state = PLAYER_ATTACK1;
self->timer = 30;
@@ -279,7 +286,7 @@ static int player_update(struct entity *self) {
anim(self, PLAYER_A_JUMP);
self->state = PLAYER_JUMP;
}
- attack(self, 0);
+ attack(self, 0, SLASH_NORMAL);
if (input_s(input_pressed)) {
self->state = PLAYER_ATTACK2;
self->timer = 30;
@@ -304,7 +311,7 @@ static int player_update(struct entity *self) {
anim(self, PLAYER_A_JUMP);
self->state = PLAYER_JUMP;
}
- attack(self, 1);
+ attack(self, 1, SLASH_STRONG);
if (input_s(input_pressed)) {
self->state = PLAYER_ATTACK3;
self->timer = 60;
@@ -339,7 +346,7 @@ static int player_update(struct entity *self) {
part->x = self->x - to_fixed(self->facing) * 3 - to_fixed(1);
part->y = self->y - 2;
part->velocity = (struct vec2) {-self->velocity.x, -8};
- part->rect = (SDL_Rect) {0, 0, 4, 4};
+ part->rect = particle_gray;
part->acceleration = (struct vec2) {0, 1};
part->hp = 5;
entities.particles++;
@@ -358,7 +365,7 @@ static int player_update(struct entity *self) {
anim(self, PLAYER_A_JUMP);
self->state = PLAYER_JUMP;
}
- attack(self, 1);
+ attack(self, 1, SLASH_WEAK);
break;
case PLAYER_JUMP:
@@ -387,7 +394,7 @@ static int player_update(struct entity *self) {
part->x = self->x;
part->y = self->y;
part->velocity = (struct vec2) {x * 5, -yy / 4 - 8};
- part->rect = (SDL_Rect) {0, 0, 4, 4};
+ part->rect = particle_gray;
part->acceleration = (struct vec2) {0, 1};
part->hp = yy / 2;
entities.particles++;
@@ -405,24 +412,25 @@ static int player_update(struct entity *self) {
return 0;
}
-static int player_hurt(struct entity *self, int damage) {
- if (self->iframes == 0) {
- self->hp -= damage;
- self->iframes = 60;
- for (int x = -1; x <= 1; x += 2) {
- for (int y = -1; y <= 1; y += 2) {
- struct particle *part = entities.particle + entities.particles;
- part->x = self->x;
- part->y = self->y;
- part->velocity = (struct vec2) {to_fixed(x), to_fixed(y) - 8};
- part->rect = (SDL_Rect) {4, 0, 4, 4};
- part->acceleration = (struct vec2) {0, 1};
- part->hp = 30;
- entities.particles++;
- }
+static int player_hurt(struct entity *self, struct damage damage) {
+ if (self->iframes > 0) {
+ return 0;
+ }
+ self->hp -= damage.damage;
+ self->iframes = damage.iframes;
+ for (int x = -1; x <= 1; x += 2) {
+ for (int y = -1; y <= 1; y += 2) {
+ struct particle *part = entities.particle + entities.particles;
+ part->x = self->x;
+ part->y = self->y;
+ part->velocity = (struct vec2) {to_fixed(x), to_fixed(y) - 8};
+ part->rect = particle_red;
+ part->acceleration = (struct vec2) {0, 1};
+ part->hp = 30;
+ entities.particles++;
}
}
- return 0;
+ return 1;
}
static int player_draw(struct entity *self, int camX, int camY) {
diff --git a/src/walker.c b/src/walker.c
index 49595ae..6441909 100644
--- a/src/walker.c
+++ b/src/walker.c
@@ -4,6 +4,7 @@
#include "tilemap.h"
#include <stdbool.h>
#include <math.h>
+#include "particles.h"
#define SIZE 4
#define ACCELERATION 1
@@ -83,7 +84,7 @@ static int bullet_update(struct projectile *self) {
int y = from_fixed(self->y);
self->hitbox = (struct hitbox) {.left = x, .right = x, .top = y, .bottom = y};
if (hitbox_overlap(self->hitbox, entities.player[0].hitbox)) {
- entities.player[0].hurt(entities.player + 0, 1);
+ entities.player[0].hurt(entities.player + 0, (struct damage) {1, 60});
return 1;
}
if (self->hp == 0) {
@@ -94,14 +95,14 @@ static int bullet_update(struct projectile *self) {
}
static int bullet_draw(struct projectile *self, int camX, int camY) {
- SDL_Rect rect;
+ SDL_Rect const *rect;
if (self->hp & 0x2) {
- rect = (SDL_Rect) {4, 0, 4, 4};
+ rect = &particle_red;
} else {
- rect = (SDL_Rect) {12, 0, 4, 4};
+ rect = &particle_white;
}
- SDL_RenderCopy(renderer, self->texture, &rect, &(SDL_Rect) {from_fixed(self->x) - camX - 1, from_fixed(self->y) - camY - 1, 4, 4});
- SDL_RenderCopy(renderer, self->texture, &rect, &(SDL_Rect) {from_fixed(self->x - self->velocity.x) - camX - 1, from_fixed(self->y - self->velocity.y) - camY - 1, 4, 4});
+ SDL_RenderCopy(renderer, self->texture, rect, &(SDL_Rect) {from_fixed(self->x) - camX - 1, from_fixed(self->y) - camY - 1, 4, 4});
+ SDL_RenderCopy(renderer, self->texture, rect, &(SDL_Rect) {from_fixed(self->x - self->velocity.x) - camX - 1, from_fixed(self->y - self->velocity.y) - camY - 1, 4, 4});
//SDL_RenderFillRect(renderer, &(SDL_Rect) {from_fixed(self->x) - camX - 8, from_fixed(self->y) - camY - 12, 16, 16});
return 0;
}
@@ -168,7 +169,7 @@ static int move(struct entity *self, signed direction) {
}
if (collision_hazard(cx | cy)) {
- self->hurt(self, 1);
+ self->hurt(self, (struct damage) {1, 60});
}
self->hitbox.left = from_fixed(self->x) - SIZE / 2;
@@ -359,17 +360,17 @@ static int walker_update(struct entity *self) {
return 0;
}
-static int walker_hurt(struct entity *self, int damage) {
+static int walker_hurt(struct entity *self, struct damage damage) {
if (self->iframes == 0) {
- self->hp -= damage;
- self->iframes = 60;
+ self->hp -= damage.damage;
+ self->iframes = damage.iframes;
for (int x = -1; x <= 1; x += 2) {
for (int y = -1; y <= 1; y += 2) {
struct particle *part = entities.particle + entities.particles;
part->x = self->x;
part->y = self->y;
part->velocity = (struct vec2) {to_fixed(x), to_fixed(y) - 8};
- part->rect = (SDL_Rect) {4, 0, 4, 4};
+ part->rect = particle_red;
part->acceleration = (struct vec2) {0, 1};
part->hp = 30;
entities.particles++;