diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/collision.h | 6 | ||||
-rw-r--r-- | src/main.c | 6 | ||||
-rw-r--r-- | src/player.c | 45 |
3 files changed, 40 insertions, 17 deletions
diff --git a/src/collision.h b/src/collision.h index 3b7a457..856d5f5 100644 --- a/src/collision.h +++ b/src/collision.h @@ -10,6 +10,6 @@ enum _collisions { COLLISION_LENGTH // no. of checked inputs }; -#define collision_solid(a) (1 & a >> COLLISION_SOLID) -#define collision_hazard(a) (1 & a >> COLLISION_HAZARD) -#define collision_floor(a) (1 & a >> COLLISION_FLOOR) +#define collision_solid(a) (1 & (a) >> COLLISION_SOLID) +#define collision_hazard(a) (1 & (a) >> COLLISION_HAZARD) +#define collision_floor(a) (1 & (a) >> COLLISION_FLOOR) diff --git a/src/main.c b/src/main.c index b2244d2..42baa75 100644 --- a/src/main.c +++ b/src/main.c @@ -200,7 +200,7 @@ int main(int const argc, char *const *const argv) { int x = 0, y = 0; player_new(); player_property(player, "x", "40"); - player_property(player, "y", "40"); + player_property(player, "y", "64"); while (1) { SDL_Event evt; while (SDL_PollEvent(&evt)) { @@ -302,7 +302,9 @@ int main(int const argc, char *const *const argv) { SDL_RenderClear(renderer); //SDL_RenderCopy(renderer, tilemap->wang_tileset, &(SDL_Rect) {0, 0, 128, 90}, &(SDL_Rect) {0, 0, 128, 90}); - player[0].update(player); + if (player[0].update(player)) { + break; // TODO: game over state + } //x += input_right(input_now) - input_left(input_now); //y += input_down(input_now) - input_up(input_now); diff --git a/src/player.c b/src/player.c index ed7dcbb..9efd0ac 100644 --- a/src/player.c +++ b/src/player.c @@ -51,6 +51,7 @@ static int move(struct entity *self) { int on_ground = false; int dx = (input_right(input_now) - input_left(input_now)) * ACCELERATION; self->velocity.x += dx; + // deaccel if (dx == 0) { if (self->velocity.x < -FRICTION) { self->velocity.x += FRICTION; @@ -60,13 +61,16 @@ static int move(struct entity *self) { self->velocity.x = 0; } } + // speed cap if (self->velocity.x > MAX_SPEED) { self->velocity.x = MAX_SPEED; } else if (self->velocity.x < -MAX_SPEED) { self->velocity.x = -MAX_SPEED; } + // x collision self->x += self->velocity.x; - if (collision_solid(collide(self))) { + collision_T const cx = collide(self); + if (collision_solid(cx)) { if (self->velocity.x < 0) { self->x += to_fixed(8) - ((self->x - to_fixed(SIZE / 2)) % to_fixed(8)); // left } else if (self->velocity.x == 0) { @@ -82,9 +86,10 @@ static int move(struct entity *self) { self->facing = +1; } self->velocity.y += GRAVITY; + // y collision self->y += self->velocity.y; - //self->y += (input_down(input_now) - input_up(input_now)) * 8; - if (collision_solid(collide(self))) { + collision_T const cy = collide(self); + if (collision_solid(cy)) { if (self->velocity.y < 0) { self->y += to_fixed(8) - ((self->y - to_fixed(SIZE)) % to_fixed(8)); // up self->velocity.y = 0; @@ -96,10 +101,15 @@ static int move(struct entity *self) { on_ground = true; } } - self->hitbox.left = self->x; - self->hitbox.right = self->x + SIZE; - self->hitbox.top = self->y; - self->hitbox.bottom = self->y + SIZE; + + if (collision_hazard(cx | cy)) { + self->hurt(self, 1); + } + + self->hitbox.left = from_fixed(self->x) - SIZE / 2; + self->hitbox.right = from_fixed(self->x) + SIZE / 2; + self->hitbox.top = from_fixed(self->y) - SIZE; + self->hitbox.bottom = from_fixed(self->y); return on_ground; } @@ -108,6 +118,9 @@ void anim(struct entity *self, unsigned anim) { } static int player_update(struct entity *self) { + if (self->hp <= 0) { + return 1; + } switch (self->state) { case PLAYER_IDLE: if (move(self) == false) { @@ -166,6 +179,9 @@ static int player_update(struct entity *self) { } break; } + if (self->iframes > 0) { + self->iframes--; + } self->anim.length--; if (self->anim.length == 0) { anim(self, self->anim.frame); @@ -174,16 +190,21 @@ static int player_update(struct entity *self) { } static int player_hurt(struct entity *self, int damage) { + if (self->iframes == 0) { + self->hp -= damage; + self->iframes = 60; + } return 0; } static int player_draw(struct entity *self, int camX, int camY) { - SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); - SDL_Rect rect = self->anim.rect; - if (self->facing == -1) { - rect.y += 16; + if (!(self->iframes & 0x4)) { + SDL_Rect rect = self->anim.rect; + if (self->facing == -1) { + rect.y += 16; + } + SDL_RenderCopy(renderer, self->texture, &rect, &(SDL_Rect) {from_fixed(self->x) - camX - 8, from_fixed(self->y) - camY - 12, 16, 16}); } - SDL_RenderCopy(renderer, self->texture, &rect, &(SDL_Rect) {from_fixed(self->x) - camX - 8, from_fixed(self->y) - camY - 12, 16, 16}); return 0; } |