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2 daysadd flying enemyzlago
4 daysmake rearrange.c take libplum.h from src/zlago
5 daysmore fixeszlago
5 dayschange the janky vector implementationzlago
6 daysadd missing enemy texturezlago
7 daysemscripten supportzlago
7 daysfinish walking enemyzlago
8 daysstart working on the first enemyzlago
8 dayswork on combatzlago
9 daysfixeszlago
10 daysparticles and projectileszlago
12 daysbump assetszlago
12 daysmap transitionszlago
13 daysrefactor entitieszlago
14 daysentitieszlago
2024-10-02render to a bufferzlago
2024-10-01player damage?zlago
2024-10-01move player origin to bottom centerzlago
2024-09-30commandline parameterszlago
2024-09-30player animationszlago
2024-09-30player entityzlago
2024-09-27tilemap collisionzlago
the 'middle ground' layer is the only layer which is solid, and the boundary between the background and the foreground additionally, the maps now can have a custom sky color
2024-09-27tile collisionzlago
2024-09-26asset pipelinezlago
2024-09-25parallaxzlago
2024-09-24initial commitzlago