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2024-10-14add flying enemyzlago
2024-10-12make rearrange.c take libplum.h from src/zlago
2024-10-11more fixeszlago
2024-10-11change the janky vector implementationzlago
2024-10-10add missing enemy texturezlago
2024-10-09emscripten supportzlago
2024-10-09finish walking enemyzlago
2024-10-09start working on the first enemyzlago
2024-10-09work on combatzlago
2024-10-07fixeszlago
2024-10-06particles and projectileszlago
2024-10-04bump assetszlago
2024-10-04map transitionszlago
2024-10-03refactor entitieszlago
2024-10-02entitieszlago
2024-10-02render to a bufferzlago
2024-10-01player damage?zlago
2024-10-01move player origin to bottom centerzlago
2024-09-30commandline parameterszlago
2024-09-30player animationszlago
2024-09-30player entityzlago
2024-09-27tilemap collisionzlago
the 'middle ground' layer is the only layer which is solid, and the boundary between the background and the foreground additionally, the maps now can have a custom sky color
2024-09-27tile collisionzlago
2024-09-26asset pipelinezlago
2024-09-25parallaxzlago
2024-09-24initial commitzlago