summary refs log tree commit diff
AgeCommit message (Collapse)Author
12 daysfix the game crashing when creating a new savezlago
12 daysactually handle corrupt saveszlago
12 daysplayer animation tweakszlago
12 daysfix hp upon respawningzlago
when respawning the player properties would depend on their state upon the last screen transition
2025-01-01balance changes?zlago
2024-12-26bugfixeszlago
2024-10-28pacer enemy [wip]zlago
2024-10-26redo the damage systemzlago
2024-10-26move save file code to a separate filezlago
2024-10-23hacky save systemzlago
2024-10-14bump assetszlago
2024-10-14experimental player changeszlago
2024-10-14touchscreen supportzlago
2024-10-14add flying enemyzlago
2024-10-12make rearrange.c take libplum.h from src/zlago
2024-10-11more fixeszlago
2024-10-11change the janky vector implementationzlago
2024-10-10add missing enemy texturezlago
2024-10-09emscripten supportzlago
2024-10-09finish walking enemyzlago
2024-10-09start working on the first enemyzlago
2024-10-09work on combatzlago
2024-10-07fixeszlago
2024-10-06particles and projectileszlago
2024-10-04bump assetszlago
2024-10-04map transitionszlago
2024-10-03refactor entitieszlago
2024-10-02entitieszlago
2024-10-02render to a bufferzlago
2024-10-01player damage?zlago
2024-10-01move player origin to bottom centerzlago
2024-09-30commandline parameterszlago
2024-09-30player animationszlago
2024-09-30player entityzlago
2024-09-27tilemap collisionzlago
the 'middle ground' layer is the only layer which is solid, and the boundary between the background and the foreground additionally, the maps now can have a custom sky color
2024-09-27tile collisionzlago
2024-09-26asset pipelinezlago
2024-09-25parallaxzlago
2024-09-24initial commitzlago