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platformer in SDL2 and C
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Author
2024-10-14
experimental player changes
zlago
2024-10-14
touchscreen support
zlago
2024-10-14
add flying enemy
zlago
2024-10-12
make rearrange.c take libplum.h from src/
zlago
2024-10-11
more fixes
zlago
2024-10-11
change the janky vector implementation
zlago
2024-10-10
add missing enemy texture
zlago
2024-10-09
emscripten support
zlago
2024-10-09
finish walking enemy
zlago
2024-10-09
start working on the first enemy
zlago
2024-10-09
work on combat
zlago
2024-10-07
fixes
zlago
2024-10-06
particles and projectiles
zlago
2024-10-04
bump assets
zlago
2024-10-04
map transitions
zlago
2024-10-03
refactor entities
zlago
2024-10-02
entities
zlago
2024-10-02
render to a buffer
zlago
2024-10-01
player damage?
zlago
2024-10-01
move player origin to bottom center
zlago
2024-09-30
commandline parameters
zlago
2024-09-30
player animations
zlago
2024-09-30
player entity
zlago
2024-09-27
tilemap collision
zlago
2024-09-27
tile collision
zlago
2024-09-26
asset pipeline
zlago
2024-09-25
parallax
zlago
2024-09-24
initial commit
zlago