#include "entity.h" #include "loader.h" #include "main.h" void *walker_new(struct entities *entities); int walker_property(void *const restrict entity, char const *const restrict property, char const *const restrict value); void *flier_new(struct entities *entities); int flier_property(void *const restrict entity, char const *const restrict property, char const *const restrict value); void *warp_new(struct entities *entities); int warp_property(void *const restrict entity, char const *const restrict property, char const *const restrict value); void funs_init(void) { res_push_fun(walker_new, walker_property, "walker"); res_push_fun(flier_new, flier_property, "flier"); res_push_fun(warp_new, warp_property, "warp"); }