#pragma once typedef char * name_T; struct blob { void *data; size_t size; }; void res_init(void); void res_init_texture(void); void res_free_texture(void); struct blob res_get_texture(name_T const name); void res_init_map(void); void res_free_map(void); struct blob res_get_map(name_T const name); void res_init_collision(void); void res_free_collision(void); struct blob res_get_collision(name_T const name); int loadResources(char *filename);