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authorDuncan Smith2010-09-06 18:09:29 -0700
committerDuncan Smith2010-09-06 18:34:53 -0700
commit70bc8883020a2da4326439a8308513a7385dc568 (patch)
tree2c00f58ac572825778f8a9af5fcfb2dbc0cf1c97 /misc.c
parentd6c7556b85644c188f82baba6e460f11e27a0454 (diff)
Fixes to actually run code
This is the version to run the first (trivial) infinite loop correctly. I hacked up the loader slightly to replace one of the (nonexistent) pages with a static byte array. z80 code executed: $4000: JP $4000 4000 c3 40 00 4003 This version also draws the opcode executed on the screen, to aid in debugging the emulator: move.b d0,$4c00+32*(128/8) Also, it turns out that I was mixing up the emulated SP (a4) and emulated PC (a6). That has been fixed. Further, it seems that movea defaults to a word operation in a68k. This led to pointer corruption, which has been fixed.
Diffstat (limited to 'misc.c')
-rw-r--r--misc.c17
1 files changed, 17 insertions, 0 deletions
diff --git a/misc.c b/misc.c
new file mode 100644
index 0000000..9224145
--- /dev/null
+++ b/misc.c
@@ -0,0 +1,17 @@
+/* Miscellaneous C routines for 680 project.
+ *
+ * Error handling, for now.
+ *
+ * Copyright 2010, Duncan Smith
+ * GPL
+ */
+
+#include <tigcclib.h>
+#include "asm_vars.h"
+
+/* SOMETHING WENT HORRIBLY HORRIBLY WRONG
+ */
+void throw_error(char *message)
+{
+ return;
+}