;;; z80 emulator for 68k calculators ;;; Astrid Smith ;;; Project started: 2010-06-06 ;;; GPL ;;; Yes, I use lots of big ascii art. With this much code, you need ;;; something to catch your eye when scrolling through it. I suppose ;;; I'll split it into different files later. ;;; Registers used: ;;; ;;; A7 = sp ;;; A6 = emulated PC XXX ;;; A5 = instruction table base pointer ;;; A4 = emulated SP XXX ;;; A3 = constants address (see flags.asm) ;;; A2 = ;;; A1 = ;;; A0 = ;;; ;;; D0 = current instruction, scratch for macros ;;; D1 = scratch for instructions ;;; ;;; D2 = emulated SP, PC SP high, PC low - both virtual addresses ;;; ;;; The following have their shadows in the top half of the register ;;; D3 = AF A is in the low byte, F in the high byte (yeah ... speed) ;;; D4 = BC B high, C low ;;; D5 = DE D high, E low ;;; D6 = HL H high, L low ;;; ;;; IY is used more often so it's easier to get at. It can be slow ;;; but I don't really care to go to the effort to make it so. ;;; D7 = IX (hi), IY (low) ;;; emulated I and R are both in RAM xdef _ti89 ; xdef _ti92plus xdef _main xdef _nostub include "../tios.h" ;; == Memory Macros ================================================ ;; Macro to read a byte from main memory at register \1. Puts ;; the byte read in \2. FETCHB MACRO ; 14 cycles, 4 bytes ;; XXX deref move.b 0(a6,\1.w),\2 ENDM ;; Macro to write a byte in \1 to main memory at \2 (regs only) PUTB MACRO ; 14 cycles, 4 bytes ;; XXX deref move.b \1,0(a6,\2) ENDM ;; Macro to read a word from main memory at register \1 ;; (unaligned). Puts the word read in \2. ;; ;; XXX deref ;; ;; It decrements sp by 2, but stores the result at ;; sp, not at 1(sp). So you essentially get a "free" shift ;; left by 8 bits. Much faster than lsl.w / rol.w #8, at ;; least. FETCHW MACRO move.b 1(a6,\1.w),-(sp); 18/4 move.w (sp)+,\2 ; 8/2 move.b 0(a6,\1.w),\2 ; 14/4 ENDM ;; Macro to write a word in \1 to main memory at \2 (regs only) PUTW MACRO ; 14 cycles, 4 bytes ;; XXX ALIGNMENT move.b \1,0(a6,\2) ENDM ;; Push the word in \1 (register) using stack word register d2 ;; (must be pre-swapped). ;; Destroys d0, d1, a0. ;; (SP-2) <- \1_l ;; (SP-1) <- \1_h ;; SP <- SP - 2 PUSHW MACRO subq.w #1,d1 move.w d2,d1 bsr deref LOHI \1 move.b \1,(a0) ; high byte HILO \1 subq.w #1,d1 move.b \1,(a0) ; low byte bsr deref subq.w #2,d2 ENDM ;; Pop the word at the top of stack d2 (pre-swapped) into \1. ;; Destroys d0, a0. ;; \1_h <- (SP+1) ;; \1_l <- (SP) ;; SP <- SP + 2 POPW MACRO move.b d2,d1 bsr deref ; low byte move.b (a0),\1 LOHI \1 addq.w #1,d1 bsr deref ; high byte move.b (a0),\1 HILO \1 addq.w #2,d2 ENDM ;; == Immediate Memory Macros == ;; Macro to read an immediate byte into \1. FETCHBI MACRO ; 40 cycles, 14 bytes addq.w #1,d2 ; 4/2 move.w d2,d1 ; 4/2 bsr deref ; 18/6 move.b (a0),\1 ; 14/4 ENDM ;; Macro to read an immediate word (unaligned) into \1. FETCHWI MACRO ; 36 cycles, 12 bytes addq.w #2,d2 ; 4/2 ;; See FETCHW for an explanation of this trick. move.b 1(a6,d2.w),-(sp); 18/4 move.w (sp)+,\1 ; 8/2 move.b 0(a6,d2.w),\1 ; 14/4 ENDM ;; == Common Opcode Macros ========================================= ;; Forces alignment _align SET 0 START MACRO ORG emu_plain_op+_align _align SET _align+$20 ENDM ;; When you want to use the high reg of a pair, use this first LOHI MACRO ; 22 cycles, 2 bytes ror.w #8,\1 ENDM ;; Then do your shit and finish with this HILO MACRO ; 22 cycles, 2 bytes rol.w #8,\1 ENDM ;; calc84maniac suggests putting emu_fetch into this in order ;; to save 8 cycles per instruction, at the expense of code ;; size DONE MACRO ; 8 cycles, 2 bytes jmp (a2) ENDM ;; == Special Opcode Macros ======================================== ;; Do a SUB \2,\1 F_SUB_B MACRO ;14 bytes? ;; XXX use lea and then d(an) if you have a spare register. move.b \1,f_tmp_src_b ; preserve operands for flagging move.b \2,f_tmp_dst_b move.b #1,flag_n move.b #1,f_tmp_byte sub \1,\2 move sr,f_host_ccr ENDM ;; Do an ADD \1,\2 F_ADD_W MACRO ENDM ;; Do an SUB \1,\2 F_SUB_W MACRO ENDM ;; INC and DEC macros F_INC_B MACRO ENDM F_DEC_B MACRO ENDM F_INC_W MACRO ENDM F_DEC_W MACRO ENDM ;; I might be able to unify rotation flags or maybe use a ;; lookup table ;;; one-off flag operations: ;;; CCF - invert CARRY ;;; CPL - H,N=1 ;;; RLD ;;; _main: bsr emu_setup rts include "flags.asm" emu_setup: movea emu_plain_op,a5 lea emu_fetch(pc),a2 lea flag_storage(pc),a3 ; Thanks to Lionel ;; XXX finish rts ;; Take a virtual address in d1 and dereference it. Returns the ;; host address in a0. Destroys a0, d0. ;; XXX I added a masking of the upper bits of the Z80 address (d1) before translating them to host address. ;; Please double-check, but AFAICT, it's the right thing to do. ;; XXX these use the old setup, replace this with a writable ;; LUT. deref: move.w d1,d0 andi.w #$3FFF,d0 movea.w d0,a0 move.w d1,d0 andi.w #$C000,d0 rol.w #5,d0 jmp 0(pc,d0.w) ;; 00 adda.l a1,a0 rts ;; 01 adda.l a2,a0 rts ;; 02 adda.l a3,a0 rts ;; 03 adda.l a4,a0 rts ;; ========================================================================= ;; instruction instruction instruction ================================ ;; _ _ _ _ ================================ ;; __| (_)___ _ __ __ _| |_ ___| |__ ================================ ;; / _` | / __| '_ \ / _` | __/ __| '_ \ ================================ ;; | (_| | \__ \ |_) | (_| | || (__| | | | ================================ ;; \__,_|_|___/ .__/ \__,_|\__\___|_| |_| ================================ ;; |_| ================================= ;; ========== ======================================================== ;; ========================================================================= emu_fetch: ;; Move this into DONE, saving 8 more cycles but using extra ;; space. ;; ;; Likely impossible to get rid of the clr clr.w d0 ; 4 cycles move.b (a4)+,d0 ; 8 cycles rol.w #5,d0 ; 16 cycles adjust to actual alignment jmp 0(a5,d0.w) ; 14 cycles ;; overhead: 42 cycles ;;; ======================================================================== ;;; ======================================================================== ;;; ___ ___ ======= ============================== ;;; ___( _ ) / _ \ emulation core ==================================== ;;; |_ / _ \| | | | emulation core =================================== ;;; / ( (_) | |_| | emulation core ================================== ;;; /___\___/ \___/ emulation core ================================= ;;; ======= ============================== ;;; ======================================================================== ;;; ======================================================================== ;;; http://z80.info/z80oplist.txt CNOP 0,32 emu_plain_op: ; Size(bytes) Time(cycles) START emu_op_00: ; S0 T0 ;; NOP DONE START emu_op_01: ; S12 T36 ;; LD BC,immed.w ;; Read a word and put it in BC ;; No flags FETCHWI d4 DONE START emu_op_02: ; S4 T14 ;; LD (BC),A ;; No flags FETCHB d4,d3 DONE START emu_op_03: ; S2 T4 ;; INC BC ;; BC <- BC+1 ;; No flags addq.w #1,d4 DONE START emu_op_04: ;; INC B ;; B <- B+1 ;; XXX FLAGS add.w #$0100,d4 ; 8 DONE ; 8 ;16 cycles START emu_op_05: ;; DEC B ;; B <- B-1 ;; Flags: S,Z,H changed, P=oVerflow, N set, C left ;; XXX FLAGS sub.w #$0100,d4 DONE START emu_op_06: ; S10 T26 ;; LD B,immed.b ;; Read a byte and put it in B ;; No flags LOHI d4 FETCHBI d4 HILO d4 DONE START emu_op_07: ; S2 T4 ;; RLCA ;; Rotate A left, carry bit gets top bit ;; Flags: H,N=0; C aff. rol.b #1,d3 DONE START emu_op_08: ; S2 T4 ;; EX AF,AF' ;; No flags swap d3 DONE START emu_op_09: ;; ADD HL,BC ;; HL <- HL+BC ;; Flags: H, C aff.; N=0 ;; XXX FLAGS add.w d4,d6 DONE START emu_op_0a: ; S4 T14 ;; LD A,(BC) ;; A <- (BC) ;; No flags FETCHB d4,d3 DONE START emu_op_0b: ; S2 T4 ;; DEC BC ;; BC <- BC-1 ;; No flags subq.w #1,d4 DONE START emu_op_0c: ;; INC C ;; C <- C+1 ;; Flags: S,Z,H aff.; P=overflow, N=0 ;; XXX FLAGS addq.b #1,d4 DONE START emu_op_0d: ;; DEC C ;; C <- C-1 ;; Flags: S,Z,H aff., P=overflow, N=1 ;; XXX FLAGS subq.b #1,d4 DONE START emu_op_0e: ; S6 T18 ;; LD C,immed.b ;; No flags FETCHBI d4 DONE START emu_op_0f: ;; RRCA ;; Rotate A right, carry bit gets top bit ;; Flags: H,N=0; C aff. ;; XXX FLAGS ror.b #1,d3 DONE START emu_op_10: ; S14 T?? ;; DJNZ immed.w ;; Decrement B ;; and branch by immed.b ;; if B not zero ;; No flags LOHI d4 subq.b #1,d4 beq end_10 ; slooooow FETCHBI d1 add.w d1,d2 end_10: HILO d4 DONE START emu_op_11: ; S ;; LD DE,immed.w ;; No flags FETCHWI d5 DONE START emu_op_12: ;; LD (DE),A ;; No flags FETCHB d5,d3 DONE START emu_op_13: ;; INC DE ;; No flags addq.w #1,d5 DONE START emu_op_14: ;; INC D ;; Flags: S,Z,H aff.; P=overflow, N=0 LOHI d5 addq.b #1,d5 HILO d5 DONE START emu_op_15: ;; DEC D ;; Flags: S,Z,H aff.; P=overflow, N=1 LOHI d5 subq.b #1,d5 HILO d5 DONE START emu_op_16: ;; LD D,immed.b ;; No flags LOHI d5 FETCHBI d5 HILO d5 DONE START emu_op_17: ;; RLA ;; Flags: P,N=0; C aff. roxl.b #1,d3 DONE START emu_op_18: ;; JR ;; Branch relative by a signed immediate byte ;; No flags FETCHBI d1 add.w d1,d2 DONE START emu_op_19: ;; ADD HL,DE ;; HL <- HL+DE ;; Flags: H,C aff,; N=0 add.w d5,d6 DONE START emu_op_1a: ;; LD A,(DE) ;; A <- (DE) ;; No flags FETCHB d5,d3 DONE START emu_op_1b: ;; DEC DE ;; No flags subq.w #1,d5 DONE START emu_op_1c: ;; INC E ;; Flags: S,Z,H aff.; P=overflow; N=0 addq.b #1,d5 DONE START emu_op_1d: ;; DEC E ;; Flags: S,Z,H aff.; P=overflow, N=1 subq.b #1,d5 DONE START emu_op_1e: ;; LD E,immed.b ;; No flags FETCHBI d5 DONE START emu_op_1f: ;; RRA ;; Flags: H,N=0; C aff. roxr.b #1,d3 DONE START emu_op_20: ;; JR NZ,immed.b ;; if ~Z, ;; PC <- PC+immed.b ;; SPEED can be made faster ;; No flags beq end_20 FETCHBI d1 add.w d1,d2 end_20: DONE START emu_op_21: ;; LD HL,immed.w ;; No flags FETCHWI d6 DONE START emu_op_22: ;; LD immed.w,HL ;; (address) <- HL ;; No flags FETCHWI d1 PUTW d6,d1 DONE START emu_op_23: ;; INC HL ;; No flags addq.w #1,d6 DONE START emu_op_24: ;; INC H ;; Flags: S,Z,H aff.; P=overflow, N=0 LOHI d6 addq.b #1,d6 HILO d6 DONE START emu_op_25: ;; DEC H ;; Flags: S,Z,H aff.; P=overflow, N=1 LOHI d6 subq.b #1,d6 HILO d6 DONE START emu_op_26: ;; LD H,immed.b ;; No flags LOHI d6 FETCHBI d6 HILO d6 DONE START emu_op_27: ;; DAA ;; Decrement, adjust accum ;; http://www.z80.info/z80syntx.htm#DAA ;; Flags: oh lord they're fucked up ;; XXX DO THIS F_PAR d3 DONE START emu_op_28: ;; JR Z,immed.b ;; If zero ;; PC <- PC+immed.b ;; SPEED can be made faster ;; No flags beq end_28 FETCHBI d1 add.w d1,d2 end_28: DONE START emu_op_29: ;; ADD HL,HL ;; Flags: add.w d6,d6 DONE START emu_op_2a: ;; LD HL,(immed.w) ;; address is absolute FETCHWI d1 FETCHW d1,d6 DONE START emu_op_2b: ;; DEC HL subq.w #1,d6 DONE START emu_op_2c: ;; INC L addq.b #1,d6 DONE START emu_op_2d: ;; DEC L subq.b #1,d6 DONE START emu_op_2e: ;; LD L,immed.b FETCHBI d6 DONE START emu_op_2f: ;; CPL ;; A <- NOT A not.b d3 DONE START emu_op_30: ;; JR NC,immed.b ;; If carry clear ;; PC <- PC+immed.b bsr f_norm_c bne end_30 ; branch taken: carry set FETCHBI d1 add.w d1,d2 end_30: DONE START emu_op_31: ;; LD SP,immed.w swap d2 FETCHWI d2 swap d2 DONE START emu_op_32: ;; LD (immed.w),A ;; store indirect FETCHWI d1 PUTB d3,d1 DONE START emu_op_33: ;; INC SP ;; XXX This might be done by adding $100 swap d2 addq.w #1,d2 swap d2 DONE START emu_op_34: ;; INC (HL) ;; Increment byte ;; SPEED can be made faster FETCHB d6,d1 addq.b #1,d1 PUTB d1,d6 DONE START emu_op_35: ;; DEC (HL) ;; Decrement byte ;; SPEED can be made faster FETCHB d6,d1 subq.b #1,d1 PUTB d1,d6 DONE START emu_op_36: ;; LD (HL),immed.b FETCHBI d1 PUTB d6,d1 DONE START emu_op_37: ;; SCF ;; Set Carry Flag ;; XXX DO THIS DONE START emu_op_38: ;; JR C,immed.b ;; If carry set ;; PC <- PC+immed.b bcc end_38 FETCHBI d1 add.w d1,d2 end_38: DONE START emu_op_39: ;; ADD HL,SP ;; HL <- HL+SP swap d2 add.w d6,d2 swap d2 DONE START emu_op_3a: ;; LD A,(immed.w) FETCHWI d1 FETCHB d1,d3 DONE START emu_op_3b: ;; DEC SP ;; XXX this might be done by subtracting $100 swap d2 subq.w #1,d2 swap d2 DONE START emu_op_3c: ;; INC A addq.b #1,d3 DONE START emu_op_3d: ;; DEC A subq.b #1,d3 DONE START emu_op_3e: ;; LD A,immed.b FETCHBI d3 DONE START emu_op_3f: ;; CCF ;; Toggle carry flag ;; XXX DO THIS DONE START emu_op_40: ;; LD B,B ;; SPEED LOHI d4 move.b d4,d4 HILO d4 DONE START emu_op_41: ;; LD B,C ;; SPEED move.b d4,d1 LOHI d4 move.b d1,d4 HILO d4 DONE START emu_op_42: ;; LD B,D ;; B <- D LOHI d4 ; 4 LOHI d5 ; 4 move.b d5,d4 ; 4 HILO d4 ; 4 HILO d5 ; 4 DONE ;20 cycles START emu_op_43: ;; LD B,E ;; B <- E LOHI d4 ; 4 move.b d4,d5 ; 4 HILO d4 ; 4 DONE ; 12 cycles START emu_op_44: ;; LD B,H ;; B <- H LOHI d4 LOHI d6 move.b d6,d4 HILO d4 HILO d6 DONE START emu_op_45: ;; LD B,L ;; B <- L LOHI d4 move.b d6,d4 HILO d4 DONE START emu_op_46: ;; LD B,(HL) ;; B <- (HL) LOHI d4 FETCHB d6,d4 HILO d4 DONE START emu_op_47: ;; LD B,A ;; B <- A LOHI d4 move.b d3,d4 HILO d4 DONE START emu_op_48: ;; LD C,B ;; C <- B move.w d4,d1 ; 4 lsr.w #8,d1 ; 6 move.b d1,d4 ; 4 DONE ;14 cycles START emu_op_49: ;; LD C,C DONE START emu_op_4a: ;; LD C,D move.w d5,d1 lsr.w #8,d1 move.b d1,d4 DONE START emu_op_4b: ;; LD C,E move.b d4,d5 DONE START emu_op_4c: ;; LD C,H LOHI d6 move.b d4,d6 HILO d6 DONE START emu_op_4d: ;; LD C,L move.b d4,d6 DONE START emu_op_4e: ;; LD C,(HL) ;; C <- (HL) FETCHB d6,d4 DONE START emu_op_4f: ;; LD C,A move.b d3,d4 DONE START emu_op_50: ;; LD D,B LOHI d4 LOHI d5 move.b d4,d5 HILO d4 HILO d5 DONE START emu_op_51: ;; LD D,C LOHI d5 move.b d4,d5 HILO d5 DONE START emu_op_52: ;; LD D,D DONE START emu_op_53: ;; LD D,E andi.w #$00ff,d5 move.b d5,d1 lsl #8,d1 or.w d1,d5 DONE START emu_op_54: ;; LD D,H LOHI d5 ; 4 LOHI d6 ; 4 move.b d6,d5 ; 4 HILO d5 ; 4 HILO d6 ; 4 DONE ;20 cycles START emu_op_55: ;; LD D,L LOHI d5 move.b d6,d5 HILO d5 DONE START emu_op_56: ;; LD D,(HL) ;; D <- (HL) LOHI d5 FETCHB d6,d5 HILO d5 DONE START emu_op_57: ;; LD D,A LOHI d5 move.b d3,d5 HILO d5 DONE START emu_op_58: ;; LD E,B LOHI d4 move.b d4,d5 HILO d4 DONE START emu_op_59: ;; LD E,C move.b d4,d5 DONE START emu_op_5a: ;; LD E,D andi.w #$ff00,d5 ; 8/4 move.b d5,d1 ; 4/2 lsr #8,d1 ;22/2 or.w d1,d5 ; 4/2 DONE ;38/2 START emu_op_5b: ;; LD E,E DONE START emu_op_5c: ;; LD E,H LOHI d6 move.b d5,d6 HILO d6 DONE START emu_op_5d: ;; LD E,L move.b d5,d6 DONE START emu_op_5e: ;; LD E,(HL) FETCHB d6,d1 DONE START emu_op_5f: ;; LD E,A move.b d5,d3 DONE START emu_op_60: ;; LD H,B LOHI d4 LOHI d6 move.b d6,d4 HILO d4 HILO d6 DONE START emu_op_61: ;; LD H,C LOHI d6 move.b d4,d6 HILO d6 DONE START emu_op_62: ;; LD H,D LOHI d5 LOHI d6 move.b d5,d6 HILO d5 HILO d6 DONE START emu_op_63: ;; LD H,E LOHI d6 move.b d5,d6 HILO d6 DONE START emu_op_64: ;; LD H,H DONE START emu_op_65: ;; LD H,L ;; H <- L move.b d6,d1 LOHI d6 move.b d1,d6 HILO d6 DONE START emu_op_66: ;; LD H,(HL) FETCHB d6,d1 LOHI d6 move.b d1,d6 HILO d6 DONE START emu_op_67: ;; LD H,A LOHI d6 move.b d3,d6 HILO d6 DONE START emu_op_68: ;; LD L,B LOHI d4 move.b d4,d6 HILO d4 DONE START emu_op_69: ;; LD L,C move.b d4,d6 DONE START emu_op_6a: ;; LD L,D LOHI d5 move.b d5,d6 HILO d5 DONE START emu_op_6b: ;; LD L,E move.b d5,d6 DONE START emu_op_6c: ;; LD L,H LOHI d6 move.b d6,d1 HILO d6 move.b d1,d6 DONE START emu_op_6d: ;; LD L,L DONE START emu_op_6e: ;; LD L,(HL) ;; L <- (HL) FETCHB d6,d6 DONE START emu_op_6f: ;; LD L,A move.b d3,d6 DONE START emu_op_70: ;; LD (HL),B LOHI d4 PUTB d6,d4 HILO d4 DONE START emu_op_71: ;; LD (HL),C PUTB d6,d4 DONE START emu_op_72: ;; LD (HL),D LOHI d5 PUTB d6,d5 HILO d5 DONE START emu_op_73: ;; LD (HL),E PUTB d6,d5 DONE START emu_op_74: ;; LD (HL),H move.w d6,d1 HILO d1 PUTB d1,d6 DONE START emu_op_75: ;; LD (HL),L move.b d6,d1 PUTB d1,d6 DONE START emu_op_76: ;; HALT ;; XXX do this DONE START emu_op_77: ;; LD (HL),A PUTB d3,d6 DONE START emu_op_78: ;; LD A,B move.w d4,d1 LOHI d1 move.b d1,d3 DONE START emu_op_79: ;; LD A,C move.b d4,d3 DONE START emu_op_7a: ;; LD A,D move.w d5,d1 LOHI d1 move.b d1,d3 DONE START emu_op_7b: ;; LD A,E move.b d5,d3 DONE START emu_op_7c: ;; LD A,H move.w d6,d1 LOHI d1 move.b d1,d3 DONE START emu_op_7d: ;; LD A,L move.b d6,d3 DONE START emu_op_7e: ;; LD A,(HL) ;; A <- (HL) FETCHB d6,d3 DONE START emu_op_7f: ;; LD A,A DONE ;; Do an ADD \2,\1 ;; XXX check this ;; XXX make it shorter ... D: F_ADD_B MACRO ; 14 bytes? move.b \1,f_tmp_src_b ; preserve operands for flag work move.b \2,f_tmp_dst_b move.b #0,flag_n move.b #1,f_tmp_byte add \1,\2 move sr,f_host_ccr ENDM START emu_op_80: ;; ADD A,B LOHI d4 F_ADD_B d4,d3 HILO d4 DONE START emu_op_81: ;; ADD A,C F_ADD_B d4,d3 DONE START emu_op_82: ;; ADD A,D LOHI d5 F_ADD_B d5,d3 HILO d5 DONE START emu_op_83: ;; ADD A,E F_ADD_B d5,d3 DONE START emu_op_84: ;; ADD A,H LOHI d6 F_ADD_B d6,d3 HILO d6 DONE START emu_op_85: ;; ADD A,L F_ADD_B d6,d3 DONE START emu_op_86: ;; ADD A,(HL) FETCHB d6,d1 F_ADD_B d1,d3 PUTB d1,d6 DONE START emu_op_87: ;; ADD A,A F_ADD_B d3,d3 DONE ;; Do an ADC \2,\1 F_ADC_B MACRO ;; XXX ENDM START emu_op_88: ;; ADC A,B ;; A <- A + B + (carry) ;; XXX fix this shit up LOHI d4 F_ADC_B d4,d3 HILO d4 DONE START emu_op_89: ;; ADC A,C ;; A <- A + C + (carry) ;; XXX fix this shit up F_ADC_B d4,d3 DONE START emu_op_8a: ;; ADC A,D ;; XXX fix this shit up LOHI d5 F_ADC_B d5,d3 HILO d5 DONE START emu_op_8b: ;; ADC A,E ;; A <- A + E + carry F_ADC_B d5,d3 DONE START emu_op_8c: ;; ADC A,H LOHI d3 F_ADC_B d6,d3 HILO d3 DONE START emu_op_8d: ;; ADC A,L F_ADC_B d6,d3 DONE START emu_op_8e: ;; ADC A,(HL) FETCHB d6,d1 F_ADD_B d1,d3 PUTB d1,d6 DONE START emu_op_8f: ;; ADC A,A F_ADD_B d3,d3 DONE START emu_op_90: ;; SUB A,B LOHI d4 F_SUB_B d4,d3 add.b d4,d3 HILO d4 DONE START emu_op_91: ;; SUB A,C F_SUB_B d4,d3 DONE START emu_op_92: ;; SUB A,D LOHI d5 F_SUB_B d5,d3 HILO d5 DONE START emu_op_93: ;; SUB A,E F_SUB_B d5,d3 DONE START emu_op_94: ;; SUB A,H LOHI d6 F_SUB_B d6,d3 HILO d6 DONE START emu_op_95: ;; SUB A,L F_SUB_B d6,d3 START emu_op_96: ;; SUB A,(HL) FETCHB d6,d1 F_SUB_B d1,d3 PUTB d1,d6 DONE START emu_op_97: ;; SUB A,A F_SUB_B d3,d3 DONE ;; Do a SBC \2,\1 F_SBC_B MACRO ;; XXX ENDM START emu_op_98: ;; SBC A,B LOHI d4 F_SBC_B d4,d3 HILO d4 DONE START emu_op_99: ;; SBC A,C F_SBC_B d4,d3 DONE START emu_op_9a: ;; SBC A,D LOHI d5 F_SBC_B d5,d3 HILO d5 DONE START emu_op_9b: ;; SBC A,E F_SBC_B d5,d3 DONE START emu_op_9c: ;; SBC A,H LOHI d6 F_SBC_B d6,d3 HILO d6 DONE START emu_op_9d: ;; SBC A,L F_SBC_B d6,d3 DONE START emu_op_9e: ;; SBC A,(HL) FETCHB d6,d1 F_SBC_B d1,d3 PUTB d1,d6 DONE START emu_op_9f: ;; SBC A,A F_SBC_B d3,d3 DONE F_AND_B MACRO ;; XXX ENDM START emu_op_a0: ;; AND B LOHI d4 F_AND_B d4,d3 HILO d4 DONE START emu_op_a1: ;; AND C F_AND_B d4,d3 START emu_op_a2: ;; AND D LOHI d5 F_AND_B d5,d3 HILO d5 DONE START emu_op_a3: ;; AND E F_AND_B d5,d3 DONE START emu_op_a4: ;; AND H LOHI d6 F_AND_B d6,d3 HILO d6 DONE START emu_op_a5: ;; AND L F_AND_B d6,d3 DONE START emu_op_a6: ;; AND (HL) FETCHB d6,d1 F_AND_B d1,d3 PUTB d1,d6 DONE START emu_op_a7: ;; AND A ;; SPEED ... It's probably not necessary to run this faster. F_AND_B d3,d3 DONE F_XOR_B MACRO ;; XXX ENDM START emu_op_a8: ;; XOR B LOHI d4 F_XOR_B d4,d3 HILO d4 DONE START emu_op_a9: ;; XOR C F_XOR_B d4,d3 DONE START emu_op_aa: ;; XOR D LOHI d5 F_XOR_B d5,d3 HILO d5 DONE START emu_op_ab: ;; XOR E F_XOR_B d5,d3 DONE START emu_op_ac: ;; XOR H LOHI d6 F_XOR_B d6,d3 HILO d6 DONE START emu_op_ad: ;; XOR L F_XOR_B d6,d3 DONE START emu_op_ae: ;; XOR (HL) FETCHB d6,d1 F_XOR_B d1,d3 PUTB d1,d6 DONE START emu_op_af: ;; XOR A F_XOR_B d3,d3 ;; XXX DONE F_OR_B MACRO ;; XXX ENDM START emu_op_b0: ;; OR B LOHI d4 F_OR_B d4,d3 HILO d4 DONE START emu_op_b1: ;; OR C F_OR_B d4,d3 DONE START emu_op_b2: ;; OR D LOHI d5 F_OR_B d5,d3 HILO d5 DONE START emu_op_b3: ;; OR E F_OR_B d5,d3 DONE START emu_op_b4: ;; OR H LOHI d6 F_OR_B d6,d3 HILO d6 DONE START emu_op_b5: ;; OR L F_OR_B d6,d3 DONE START emu_op_b6: ;; OR (HL) FETCHB d6,d1 F_OR_B d1,d3 PUTB d1,d6 DONE START emu_op_b7: ;; OR A F_OR_B d3,d3 DONE ;; COMPARE instruction F_CP_B MACRO ;; XXX ENDM START emu_op_b8: ;; CP B move.b d4,d1 LOHI d1 F_CP_B d1,d3 DONE START emu_op_b9: ;; CP C F_CP_B d4,d3 DONE START emu_op_ba: ;; CP D move.b d5,d1 LOHI d1 F_CP_B d1,d3 DONE START emu_op_bb: ;; CP E F_CP_B d5,d3 DONE START emu_op_bc: ;; CP H move.b d6,d1 LOHI d1 F_CP_B d1,d3 DONE START emu_op_bd: ;; CP L F_CP_B d6,d3 DONE START emu_op_be: ;; CP (HL) FETCHB d6,d1 F_CP_B d1,d3 ; if F_CP_B uses d1, watch out for this ;; no result to store DONE START emu_op_bf: ;; CP A F_CP_B d3,d3 DONE START emu_op_c0: ;; RET NZ ;; if ~Z ;; PCl <- (SP) ;; PCh <- (SP+1) ;; SP <- (SP+2) bsr f_norm_z ;; SPEED inline RET beq emu_op_c9 ; RET DONE START emu_op_c1: ; S16 T44 ;; POP BC swap d2 FETCHWI d4 swap d2 DONE START emu_op_c2: ;; JP NZ,immed.w ;; if ~Z ;; PC <- immed.w bsr f_norm_z bne emu_op_c3 DONE START emu_op_c3: ; S12 T36 ;; JP immed.w ;; PC <- immed.w FETCHWI d2 DONE START emu_op_c4: ;; CALL NZ,immed.w ;; If ~Z, CALL immed.w START emu_op_c5: ;; PUSH BC swap d2 PUSHW d4,d2 swap d2 DONE START emu_op_c6: ;; ADD A,immed.b FETCHBI d1 F_ADD_B d1,d3 DONE START emu_op_c7: ;; RST immed.b ;; CALL 0 ;; XXX check move.l d2,d1 swap d1 ; d1 has SP PUSHW d2 ; d1=SP implicit clr.w d1 FETCHW d1,d2 ; ($0000) DONE START emu_op_c8: ;; CALL immed.w ;; (Like JSR on 68k) ;; (SP-1) <- PCh ;; (SP-2) <- PCl ;; SP <- SP - 2 ;; PC <- address move.l d2,d1 ; d1 has PC swap d2 ; d2 has SP PUSHW d1 ; slow ... but CALL is slow. swap d2 FETCHWI d2 DONE START emu_op_c9: ;; RET ;; PCl <- (SP) ;; PCh <- (SP+1) POPW ;; SP <- (SP+2) swap d2 POPW d1 swap d2 move.w d1,d2 DONE START emu_op_ca: ;; JP Z,immed.w START emu_op_cb: ; prefix movea.w emu_op_undo_cb(pc),a2 START emu_op_cc: START emu_op_cd: START emu_op_ce: START emu_op_cf: START emu_op_d0: START emu_op_d1: START emu_op_d2: START emu_op_d3: START emu_op_d4: START emu_op_d5: START emu_op_d6: START emu_op_d7: START emu_op_d8: START emu_op_d9: START emu_op_da: START emu_op_db: START emu_op_dc: START emu_op_dd: ; prefix ;; swap IX, HL movea.w emu_op_undo_dd(pc),a2 START emu_op_de: START emu_op_df: START emu_op_e0: START emu_op_e1: START emu_op_e2: START emu_op_e3: START emu_op_e4: START emu_op_e5: START emu_op_e6: START emu_op_e7: START emu_op_e8: START emu_op_e9: START emu_op_ea: START emu_op_eb: ;; EX DE,HL exg.w d5,d6 DONE START emu_op_ec: START emu_op_ed: ; prefix movea.w emu_op_undo_ed(pc),a2 START emu_op_ee: START emu_op_ef: START emu_op_f0: START emu_op_f1: START emu_op_f2: START emu_op_f3: START emu_op_f4: START emu_op_f5: START emu_op_f6: START emu_op_f7: START emu_op_f8: START emu_op_f9: START emu_op_fa: START emu_op_fb:p ;; EI START emu_op_fc: START emu_op_fd: ; prefix ;; swap IY, HL movea.w emu_op_undo_fd(pc),a2 START emu_op_fe: START emu_op_ff: emu_op_undo_cb: movea.w emu_fetch(pc),a2 emu_op_undo_dd: emu_op_undo_ed: emu_op_undo_fd: