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;;; z80 emulator for 68k calculators
;;; Duncan Smith
;;; Project started: 2010-06-06
;;; GPL
;;; Yes, I use lots of big ascii art. With this much code, you need
;;; something to catch your eye when scrolling through it. I suppose
;;; I'll split it into different files later.
;;; Registers used:
;;;
;;; A7 = sp
;;; A6 = emulated PC XXX
;;; A5 = instruction table base pointer
;;; A4 = emulated SP XXX
;;; A3 = pointer to flag_storage
;;; A2 =
;;; A1 =
;;; A0 =
;;;
;;; D0 = current instruction, scratch for macros
;;; D1 = scratch for instructions
;;; D2 = undefined
;;;
;;;
;;; The following have their shadows in the top half of the register
;;; D3 = AF A is in the low byte, F in the high byte (yeah ... speed)
;;; D4 = BC B high, C low
;;; D5 = DE D high, E low
;;; D6 = HL H high, L low
;;;
;;; IY is used more often so it's easier to get at. It can be slow
;;; but I don't really care to go to the effort to make it so.
;;; D7 = IX (hi), IY (low)
;;; Assemble with the following flags:
;;; a68k -l -n -g -t main.asm
;;; -n is important, it disables optimizations
;;; emulated I and R are both in RAM
xdef _ti89
; xdef _ti92plus
xdef _main
xdef _nostub
include "../tios.h"
;; == Memory Macros ================================================
;; Macro to read a byte from main memory at register \1. Puts
;; the byte read in \2.
FETCHB MACRO
move.w \1,d1
bsr deref
move.b (a0),\2
ENDM
;; Macro to write a byte in \1 to main memory at \2
PUTB MACRO
move.w \2,d1
bsr deref
move.b \1,(a0)
ENDM
;; Macro to read a word from main memory at register \1
;; (unaligned). Puts the word read in \2.
;;
;; <debrouxl> It decrements sp by 2, but stores the result at
;; sp, not at 1(sp). So you essentially get a "free" shift
;; left by 8 bits. Much faster than lsl.w / rol.w #8, at
;; least.
FETCHW MACRO ; ?/16
move.w \1,d1 ; 4/2
bsr deref ; ?/4
move.b (a0),-(sp) ; 18/4
move.w (sp)+,\2 ; 8/2
move.b (a0),\2 ; 14/4
ENDM
;; Macro to write a word in \1 to main memory at \2 (regs only)
PUTW MACRO ;
move.w \2,d1
bsr deref
move.w \1,d0
move.b d0,(a0)+
LOHI d0
move.b d0,(a0)
ENDM
;; Push the word in \1 (register) using stack register a4.
;; Sadly, I can't trust the stack register to be aligned.
;; Destroys d0.
;; (SP-2) <- \1_l
;; (SP-1) <- \1_h
;; SP <- SP - 2
PUSHW MACRO
move.w \1,d0
LOHI d0 ;slow
move.b d0,-(a4) ; high byte
move.b \1,-(a4) ; low byte
ENDM
;; Pop the word at the top of stack a4 into \1.
;; Destroys d0.
;; \1_h <- (SP+1)
;; \1_l <- (SP)
;; SP <- SP + 2
POPW MACRO
move.b (a4)+,\1
LOHI \1 ;slow
move.b (a4)+,\1 ; high byte
HILO \1 ;slow
ENDM
;; == Immediate Memory Macros ==
;; Macro to read an immediate byte into \1.
FETCHBI MACRO ; 8 cycles, 2 bytes
move.b (a6)+,\1 ; 8/2
ENDM
;; Macro to read an immediate word (unaligned) into \1.
FETCHWI MACRO ; 28 cycles, 6 bytes
;; See FETCHW for an explanation of this trick.
move.b (a6)+,-(sp) ; 12/2
move.w (sp)+,\1 ; 8/2
move.b (a6)+,\1 ; 8/2
ENDM ; 28/6
;; == Common Opcode Macros =========================================
;; To align subroutines.
_align SET 0
START MACRO
ORG emu_plain_op+_align
_align SET _align+$20
ENDM
;; LOHI/HILO are hideously slow for instructions used often.
;; Interleave registers instead:
;;
;; d4 = [B' B C' C]
;;
;; Thus access to B is fast (swap d4) while access to BC is
;; slow.
;; When you want to use the high reg of a pair, use this first
LOHI MACRO ; 22 cycles, 2 bytes
ror.w #8,\1 ; 22/2
ENDM
;; Then do your shit and finish with this
HILO MACRO ; 22 cycles, 2 bytes
rol.w #8,\1
ENDM
;; Rearrange a register: ABCD -> ACBD.
WORD MACRO
move.l \1,-(a7) ;12 cycles / 2 bytes
movep.w 0(a7),\1 ;16 cycles / 4 bytes
swap \1 ; 4 cycles / 2 bytes
movep.w 1(a7),\1 ;16 cycles / 4 bytes
addq #4,a7 ; 4 cycles / 2 bytes
;; overhead: 52 cycles /14 bytes
ENDM
;; This is run at the end of every instruction routine.
DONE MACRO
clr.w d0 ; 4 cycles / 2 bytes
move.b (a4)+,d0 ; 8 cycles / 2 bytes
rol.w #5,d0 ;16 cycles / 2 bytes
jmp 0(a5,d0.w) ;14 cycles / 4 bytes
;; overhead: 42 cycles /10 bytes
ENDM
;; == Special Opcode Macros ========================================
;; Do an ADD \1,\2
F_ADD_W MACRO
ENDM
;; Do an SUB \1,\2
F_SUB_W MACRO
ENDM
;; INC and DEC macros
F_INC_B MACRO
move.b #1,f_tmp_byte-flag_storage(a3)
move.b #1,f_tmp_src_b-flag_storage(a3)
move.b \1,f_tmp_dst_b-flag_storage(a3)
addq #1,\1
moveq #2,d0
F_CLEAR d0
F_OVFL
ENDM
F_DEC_B MACRO
move.b #1,f_tmp_byte-flag_storage(a3)
st f_tmp_src_b-flag_storage(a3)
move.b \1,f_tmp_dst_b-flag_storage(a3)
subq #1,\1
F_SET #2
ENDM
F_INC_W MACRO
addq.w #1,\1
ENDM
F_DEC_W MACRO
subq.w #1,\1
ENDM
;; I might be able to unify rotation flags or maybe use a
;; lookup table
;;; one-off flag operations:
;;; CCF - invert CARRY
;;; CPL - H,N=1
;;; RLD
;;;
_main:
movem.l d0-d7/a0-a6,-(sp)
bsr emu_setup
movem.l (sp)+,d0-d7/a0-a6
rts
include "ports.asm"
include "video.asm"
include "interrupts.asm"
include "flags.asm"
emu_setup:
movea emu_plain_op,a5
lea emu_fetch(pc),a2
;; XXX finish
rts
;; ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
;; _ __ ___ ___ _ __ ___ ___ _ __ _ _ |||||||||||||||||||||||||||
;; | '_ ` _ \ / _ \ '_ ` _ \ / _ \| '__| | | | \\\\\\\\\\\\\\\\\\\\\\\\\\\
;; | | | | | | __/ | | | | | (_) | | | |_| | |||||||||||||||||||||||||||
;; |_| |_| |_|\___|_| |_| |_|\___/|_| \__, | ///////////////////////////
;; of the virtual type |___/ |||||||||||||||||||||||||||
;; =============================================JJJJJJJJJJJJJJJJJJJJJJJJJJJ
;; Take a virtual address in d1 and dereference it. Returns the
;; host address in a0. Destroys a0, d0.
deref:
move.w d1,d0
andi.w #$3FFF,d0
movea.w d0,a0
move.w d1,d0
andi.w #$C000,d0 ; Can cut this out by pre-masking the table.
rol.w #2,d0
adda.l deref_table(pc,d0.w),a0
rts
deref_table:
ref_0: dc.l 0 ; bank 0
ref_1: dc.l 0 ; bank 1
ref_2: dc.l 0 ; bank 2
ref_3: dc.l 0 ; bank 3
;; Take a physical address in a0 and turn it into a virtual
;; address in d0
;; Destroys d0
; XXX AFAICS, a1 is currently a scratch address register, so you can load deref_table in it, and then save some space:
; But you may wish to use it for other purposes in the future, so you needn't integrate that immediately.
underef:
lea deref_table(pc),a1
move.l a0,d0
sub.l (a1)+,d0
bmi.s underef_not0
cmpi.l #$4000,d0
bmi.s underef_thatsit
underef_not0:
move.l a0,d0
sub.l (a1)+,d0
bmi.s underef_not1
cmpi.l #$4000,d0
bmi.s underef_thatsit
underef_not1:
move.l a0,d0
sub.l (a1)+,d0
bmi.s underef_not2
cmpi.l #$4000,d0
bmi.s underef_thatsit
underef_not2:
suba.l (a1)+,a0
;; if that fails too, well shit man!
underef_thatsit:
rts
;; =========================================================================
;; instruction instruction instruction ================================
;; _ _ _ _ ================================
;; __| (_)___ _ __ __ _| |_ ___| |__ ================================
;; / _` | / __| '_ \ / _` | __/ __| '_ \ ================================
;; | (_| | \__ \ |_) | (_| | || (__| | | | ================================
;; \__,_|_|___/ .__/ \__,_|\__\___|_| |_| ================================
;; |_| =================================
;; ========== ========================================================
;; =========================================================================
emu_fetch:
;; Move this into DONE, saving 8 more cycles but using extra
;; space.
;;
;; Likely impossible to get rid of the clr
clr.w d0 ; 4 cycles
move.b (a4)+,d0 ; 8 cycles
rol.w #5,d0 ; 16 cycles adjust to actual alignment
jmp 0(a5,d0.w) ; 14 cycles
;; overhead: 42 cycles
include "opcodes.asm"
emu_op_undo_cb:
movea.w emu_fetch(pc),a2
emu_op_undo_dd:
emu_op_undo_ed:
emu_op_undo_fd:
|