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authordozens2024-06-20 09:17:06 -0600
committerdozens2024-06-20 09:17:06 -0600
commitc7b2c982004e350f5e3032321baadfc9021b6bad (patch)
tree3f8883c94bed5a1f847cf60cb11207ca53946c67 /lib/game/no-moves.fnl
parentce09973e7cacccdc779f91b8e6e48a520b9f9f4d (diff)
🗄️ big tidy up
- isolate core game logic and move it to src/game.fnl
- main.fnl should be just the ui now
- move all table funcs into lib/table
- move all (1) string funcs into lib/string
- move all game funcs into lib/game/
Diffstat (limited to 'lib/game/no-moves.fnl')
-rw-r--r--lib/game/no-moves.fnl26
1 files changed, 26 insertions, 0 deletions
diff --git a/lib/game/no-moves.fnl b/lib/game/no-moves.fnl
new file mode 100644
index 0000000..02482cc
--- /dev/null
+++ b/lib/game/no-moves.fnl
@@ -0,0 +1,26 @@
+(local {: tail} (require :lib.table))
+
+(fn get-player-idxs [player moves]
+  (icollect [i p (ipairs moves)] (when (= p player) i)))
+
+(fn idx-to-neighbors [idxs all-neighbors]
+  (icollect [_ i (ipairs idxs)] (tail (. all-neighbors i))))
+
+(fn neighbor-is-occupied? [neighbors moves]
+  (icollect [_ move (ipairs neighbors)]
+    (icollect [_ neighbor (ipairs move)]
+      (not= (. moves neighbor) 0))))
+
+(fn reduce-to-bool [xs]
+  (accumulate [acc true
+               _ x (ipairs xs)]
+               (and x)))
+
+(fn no-moves? [neighbors all-moves player]
+  (-> (get-player-idxs player all-moves)
+    (idx-to-neighbors neighbors)
+    (neighbor-is-occupied? all-moves)
+    (reduce-to-bool)
+    (reduce-to-bool)))
+
+{: no-moves? }