diff options
author | dozens | 2024-06-20 09:17:06 -0600 |
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committer | dozens | 2024-06-20 09:17:06 -0600 |
commit | c7b2c982004e350f5e3032321baadfc9021b6bad (patch) | |
tree | 3f8883c94bed5a1f847cf60cb11207ca53946c67 /lib/game/no-moves.test.fnl | |
parent | ce09973e7cacccdc779f91b8e6e48a520b9f9f4d (diff) |
🗄️ big tidy up
- isolate core game logic and move it to src/game.fnl - main.fnl should be just the ui now - move all table funcs into lib/table - move all (1) string funcs into lib/string - move all game funcs into lib/game/
Diffstat (limited to 'lib/game/no-moves.test.fnl')
-rw-r--r-- | lib/game/no-moves.test.fnl | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/lib/game/no-moves.test.fnl b/lib/game/no-moves.test.fnl new file mode 100644 index 0000000..a94d60a --- /dev/null +++ b/lib/game/no-moves.test.fnl @@ -0,0 +1,49 @@ +(let [{: no-moves?} (require :lib.game.no-moves) + {: neighbors} (require :lib.constants) + {: describe : test-end} (require :lib.test) + with-neighbors (partial no-moves? neighbors) + ] + + (describe "# NOMOVES" (fn [t] + (let [moves [ 1 2 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 ] + player 1 + ] + (t {:given "one move with no moves" + :should "return true" + :expected true + :actual (with-neighbors moves player) + })) + (let [moves [ 1 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ] + player 1 + ] + (t {:given "one move with one move" + :should "return false" + :expected false + :actual (with-neighbors moves player) + })) + (let [moves [ 1 1 1 0 2 0 0 0 0 2 0 0 0 0 2 0 0 0 0 0 0 0 ] + player 1 + ] + (t {:given "several moves with no moves" + :should "return true" + :expected true + :actual (with-neighbors moves player) + })) + (let [moves [ 0 2 0 2 1 2 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ] + player 1 + ] + (t {:given "four occupied neighbors" + :should "return true" + :expected true + :actual (with-neighbors moves player) + })) + (let [moves [ 1 2 1 2 0 2 1 2 1 2 1 0 1 2 1 2 2 2 0 1 0 0 0 0 0 ] + player 2 + ] + (t {:given "this turn that is giving me trouble" + :should "return true" + :expected true + :actual (with-neighbors moves player) + })) + + (test-end)))) |