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authordozens2024-06-20 09:17:06 -0600
committerdozens2024-06-20 09:17:06 -0600
commitc7b2c982004e350f5e3032321baadfc9021b6bad (patch)
tree3f8883c94bed5a1f847cf60cb11207ca53946c67 /lib/no-moves.fnl
parentce09973e7cacccdc779f91b8e6e48a520b9f9f4d (diff)
🗄️ big tidy up
- isolate core game logic and move it to src/game.fnl
- main.fnl should be just the ui now
- move all table funcs into lib/table
- move all (1) string funcs into lib/string
- move all game funcs into lib/game/
Diffstat (limited to 'lib/no-moves.fnl')
-rw-r--r--lib/no-moves.fnl26
1 files changed, 0 insertions, 26 deletions
diff --git a/lib/no-moves.fnl b/lib/no-moves.fnl
deleted file mode 100644
index 591cb7c..0000000
--- a/lib/no-moves.fnl
+++ /dev/null
@@ -1,26 +0,0 @@
-(local {: tail} (require :lib.tail))
-
-(fn get-player-idxs [player moves]
-  (icollect [i p (ipairs moves)] (when (= p player) i)))
-
-(fn idx-to-neighbors [idxs all-neighbors]
-  (icollect [_ i (ipairs idxs)] (tail (. all-neighbors i))))
-
-(fn neighbor-is-occupied? [neighbors moves]
-  (icollect [_ move (ipairs neighbors)]
-    (icollect [_ neighbor (ipairs move)]
-      (not= (. moves neighbor) 0))))
-
-(fn reduce-to-bool [xs]
-  (accumulate [acc true
-               _ x (ipairs xs)]
-               (and x)))
-
-(fn no-moves? [neighbors all-moves player]
-  (-> (get-player-idxs player all-moves)
-    (idx-to-neighbors neighbors)
-    (neighbor-is-occupied? all-moves)
-    (reduce-to-bool)
-    (reduce-to-bool)))
-
-{: no-moves? }