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-rw-r--r--main.fnl221
1 files changed, 6 insertions, 215 deletions
diff --git a/main.fnl b/main.fnl
index 56c0536..c205454 100644
--- a/main.fnl
+++ b/main.fnl
@@ -1,148 +1,12 @@
-;; helper and utility functions
+(local {: game} (require :src.game))
(local {
: str
: tbl
- : all-mills?
- :mill-at? mill-at-maker
- :space-is-neighbor? space-is-neighbor-maker
- :no-moves? no-moves-maker
} (require :lib.index))
-;; constants...more like just strings
(local const (require :lib.constants))
-;; front-loading with some partials
-(local mill-at? (partial mill-at-maker const.mills))
-(local space-is-neighbor? (partial space-is-neighbor-maker const.neighbors))
-(local no-moves? (partial no-moves-maker const.neighbors))
-
-;; there are three phases of play:
-;; placing, moving, and flying.
-;; (plus one for capturing)
-;; (plus one for game-over)
-(local stages {
- :placing 1 ;; placing the cows
- :moving 2 ;; moving the cows
- :flying 3 ;; flying the cows
- :capture 4 ;; capture a cow (we do not shoot cows)
- :complete 5 ;; no more cows! jk the cows are fine. the game's just over okay
-})
-
-
-;; story mode:
-;; there are two players
-;; their names are WIGI and MALO
-(local player {
- :one 1 ;; wigi has light cows
- :two 2 ;; malo has DARK cows >:)
-})
-
-
-; return the numerical index (1-24) of a [A-Za-z0-9] formatted move
-(fn index-of-move [m]
- (assert (= "string" (type m)) "index-of-move needs a string argument")
- (let [upper (string.upper m)
- rev (string.reverse upper)
- idx (tbl.head (icollect [i v (ipairs const.spaces)]
- (if (or (= v upper) (= v rev)) i)))]
- idx))
-
-
-(fn player-count [moves player]
- (accumulate [count 0
- _ x (ipairs moves)]
- (if (= x player) (+ count 1) count)))
-
-
-;; game state object
-(local game {
- :player player.one
- :stage stages.placing
- :update (fn [self move]
- (case self.stage
- 4 ;; CAPTURE
- (do
- (tset self.moves (index-of-move move) 0)
- (let [flytime (and (self:phase-two?) (= 3 (player-count self.moves (self:next-player))))
- movetime (and (self:phase-two?) (> (player-count self.moves (self:next-player)) 3))
- endtime (and (self:phase-two?)
- (or (< (length (icollect [_ m (ipairs self.moves)] (if (= m 1) 1))) 3)
- (< (length (icollect [_ m (ipairs self.moves)] (if (= m 2) 2))) 3)))]
- (tset self :stage (if endtime stages.complete
- flytime stages.flying
- movetime stages.moving
- stages.placing))
- (if (not endtime) (tset self :player (self:next-player)))
- ))
- 1 ;; PLACING
- (do
- (set self.pieces-placed (+ 1 self.pieces-placed))
- (tset self :stage (if (self:phase-two?) stages.moving stages.placing))
- (tset self.moves (index-of-move move) self.player)
- (let [flytime (and (self:phase-two?) (= 3 (player-count self.moves self.player)))
- movetime (and (self:phase-two?) (> (player-count self.moves self.player) 3))
- capturetime (mill-at? self.moves (index-of-move move))]
- (tset self :stage (if
- capturetime stages.capture
- flytime stages.flying
- movetime stages.moving
- stages.placing))
- (if (not capturetime) (tset self :player (self:next-player)))))
- 2 ;; MOVING
- (let [from (index-of-move (string.sub move 1 2))
- to (index-of-move (string.sub move -2 -1))]
- (tset self.moves from 0)
- (tset self.moves to self.player)
- (let [flytime (and (self:phase-two?) (= 3 (player-count self.moves (self:next-player))))
- movetime (and (self:phase-two?) (> (player-count self.moves (self:next-player)) 3))
- capturetime (mill-at? self.moves (index-of-move (string.sub move -2 -1)))
- endtime (no-moves? self.moves (self:next-player))]
- (tset self :stage (if
- capturetime stages.capture
- flytime stages.flying
- movetime stages.moving
- endtime stages.complete
- stages.placing))
- (if (not capturetime) (tset self :player (self:next-player)))))
- 3 ;; FLYING
- (let [from (index-of-move (string.sub move 1 2))
- to (index-of-move (string.sub move -2 -1))]
- (tset self.moves from 0)
- (tset self.moves to self.player)
- (let [flytime (and (self:phase-two?) (= 3 (player-count self.moves (self:next-player))))
- movetime (and (self:phase-two?) (> (player-count self.moves (self:next-player)) 3))
- capturetime (mill-at? self.moves (index-of-move (string.sub move -2 -1)))]
- (tset self :stage (if
- capturetime stages.capture
- flytime stages.flying
- movetime stages.moving
- stages.placing))
- (if (not capturetime) (tset self :player (self:next-player)))))
- 5 ;; COMPLETE
- (print "Unreachable!")
- )
- (tset self :turns (+ self.turns 1))
- )
- :next-player (fn [self] (if (= player.one self.player) player.two player.one))
- :pieces-placed 0
- :turns 0
- ; so basically there's phase 1 where you place your checkers
- ; and then phase 2 when you move and fly around trying to capture pieces
- :phase-two? (fn [self] (> self.pieces-placed 17))
- :init (fn [self]
- ; initialize moves[] to 0.
- ; this is the game state.
- ; shows which spaces are occupied by which players.
- ; 0 = unoccupied
- ; 1 = Player 1
- ; 2 = Player 2
- ; NOTE: I think it might be a good idea to make moves
- ; a list of moves. so that there can be undo and history
- (set self.moves (fcollect [i 1 24] 0))
- )
-})
(game:init)
-
; Print! That! Board!
(fn print-board [board moves]
(var index 1)
@@ -155,82 +19,10 @@
(print (string.format row-template (table.unpack myslice)))
(set index offset)))
(print row))))
- (print (.. "Stage: " (str.capitalize (. (tbl.invert stages) game.stage))))
+ (print (.. "Stage: " (str.capitalize (. (tbl.flip const.stages) game.stage))))
(print (.. "Player " game.player "'s turn:")))
-(local with-board (partial print-board const.board))
-
-
-; add the inverse of each valid move
-; e.g. 1A = A1
-(fn add-reverse-moves []
- (let [reversed (icollect [_ v (ipairs const.spaces)] (string.reverse v))]
- (each [_ v (ipairs reversed)]
- (table.insert const.spaces v)))) ;; oh nooooo i'm mutating a const????
-(add-reverse-moves)
-
-
-; does the move exist within the domain of valid spaces
-(fn space-exists? [m] (tbl.contains const.spaces (string.upper m)))
-
-; is the space represented by a [A-Za-z0-9] move unoccupied?
-(fn space-is-unoccupied? [m]
- (let [unoccupied? 0] ; i.e. is move equal to 0
- (= unoccupied? (. game.moves (index-of-move m)))))
-
-; is the space m occupied by the player's opponent?
-(fn space-is-occupied-by-opponent? [m]
- "is the space m occupied by the player's opponent?"
- (let [opponent (if (= game.player 1) 2 1)
- result (= opponent (. game.moves (index-of-move m))) ]
- result))
-
-; checks that the first 2 charcters and the last 2 characters
-; of a string are legal spaces
-; moving-format is the same as flying-format
-(fn moving-format? [m]
- (let [from (string.sub m 1 2)
- to (string.sub m -2 -1)]
- (and (>= (length m) 4) (space-exists? from) (space-exists? to))))
-
-
-; is this a legal move?
-(fn valid-move? [move]
- (or
- (and
- (= stages.placing game.stage)
- (or (space-exists? move)
- (print "That space does not exist!\nHint: 1a 1A A1 a1 are all the same move."))
- (or (space-is-unoccupied? move)
- (print "That space is occupied!")))
- (and
- (= stages.capture game.stage)
- (or (space-is-occupied-by-opponent? move)
- (print "Choose an opponent's piece to remove."))
- (or (or (all-mills? game.moves game.player)
- (not (mill-at? game.moves (index-of-move move))))
- (print "Ma'am, it is ILLEGAL to break up a mill.")
- ))
- (and
- (= stages.moving game.stage)
- (or (moving-format? move)
- (print "Try a move like A1A2 or A7 D7"))
- (or (not (space-is-occupied-by-opponent? (string.sub move 1 2)))
- (print "That's not yours, don't touch it."))
- (or (space-is-unoccupied? (string.sub move -2 -1))
- (print "That space is occupied!"))
- (or (space-is-neighbor? (index-of-move (string.sub move 1 2)) (index-of-move (string.sub move -2 -1)))
- (print "That ain't your neighbor, Johnny")) )
- (and
- (= stages.flying game.stage)
- (or (moving-format? move)
- (print "Try a move like A1A2 or A7 D7"))
- (or (not (space-is-occupied-by-opponent? (string.sub move 1 2)))
- (print "That's not yours, don't touch it."))
- (or (space-is-unoccupied? (string.sub move -2 -1))
- (print "That space is occupied!")))
- )
- )
+(local with-board (partial print-board const.board))
; get player input
@@ -240,14 +32,14 @@
(fn main []
;; game loop
- (while (not (= game.stage stages.complete))
+ (while (not (= game.stage const.stages.complete))
(with-board game.moves)
;; validation loop
(var is-valid false)
(var move "")
(while (not is-valid)
(set move (get-move))
- (set is-valid (valid-move? move))
+ (set is-valid (game.validate-move move))
(if (not is-valid)
(print "Try again.")
(do
@@ -255,6 +47,5 @@
(game:update move)))))
;; game is complete
(print "Congratulations!")
- (print (string.format "Player %d is the winner!" game.player))
-)
+ (print (string.format "Player %d is the winner!" game.player)))
(main)