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authorzlago2025-05-08 21:56:43 +0200
committerzlago2025-05-08 21:56:43 +0200
commit6af605d10d4d7e2bdea79b8d69d0d48704ef77f8 (patch)
tree751bec92ec20ef638a8c7c571951cb2a732ced05 /README.md
parent67c27b93788fa429570da22a48f98291cd402e49 (diff)
include more specific headers than SDL.h
improves compilation times, since so many things only need SDL_render.h
Diffstat (limited to 'README.md')
-rw-r--r--README.md18
1 files changed, 14 insertions, 4 deletions
diff --git a/README.md b/README.md
index 904a6a2..8244643 100644
--- a/README.md
+++ b/README.md
@@ -1,9 +1,19 @@
 # yet another sdl project
 
-## libraries
+platformer game thats stuck in dev hell since 2024
 
-heres a list of what i DIDNT write, and what its licensed under
+## credits
 
-- libplum is public domain
+### source code modules (libraries included in the repo)
 
-- cJSON is MIT licensed
+- [libplum](<https://github.com/aaaaaa123456789/libplum>) (`src/libplum.[ch]`) is public domain (unlicense)
+
+- [cJSON](<https://github.com/DaveGamble/cJSON>) (`utl/json2map/cJSON.[ch]`) is MIT licensed
+
+### external libraries (not included in the repo but required to build the game)
+
+- [SDL2](<https://libsdl.org/>) is zlib licensed
+
+- [zlib](<https://www.zlib.net/>) is zlib licensed
+
+anything not mentioned above was probably written/drawn by me, sylvie