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-rw-r--r--src/save.c137
1 files changed, 37 insertions, 100 deletions
diff --git a/src/save.c b/src/save.c
index 577ec61..0264dfa 100644
--- a/src/save.c
+++ b/src/save.c
@@ -1,110 +1,47 @@
+#include <stdio.h>
+#include <stdlib.h>
 #include "main.h"
-#include "entity.h"
-#include "loader.h"
-#include "tilemap.h"
-#include "input.h"
 #include "util.h"
-#include <string.h>
-#include <stdio.h>
-
-enum {
-	SAVE_A_IDLE,
-	SAVE_A_SPIN,
-	SAVE_A_SPIN2,
-	SAVE_A_SPIN3,
-};
-
-struct anim save_anims[] = {
-	{SAVE_A_IDLE, {0, 0, 16, 16}, 300},
-	{SAVE_A_SPIN2, {16, 0, 16, 16}, 5},
-	{SAVE_A_SPIN3, {32, 0, 16, 16}, 5},
-	{SAVE_A_IDLE, {16, 0, 16, 16}, 5},
-};
-
-static void save_free(struct entity *self) {
-	self->state = 0;
-	free(self->ext), self->ext = NULL;
-}
-
-static int save_update(struct entity *self) {
-	if (self->timer > 0) {
-		self->timer--;
-	}
-	if (
-		self->hitbox.left < entities.player[0].hitbox.right &&
-		self->hitbox.right > entities.player[0].hitbox.left &&
-		self->hitbox.top < entities.player[0].hitbox.bottom &&
-		self->hitbox.bottom > entities.player[0].hitbox.top &&
-		input_s(input_pressed) && self->timer == 0
-	) {
-		printf("%s %u %u\n", game_level, from_fixed(entities.player[0].x), from_fixed(entities.player[0].y));
-		self->timer = 20;
-		self->anim = save_anims[SAVE_A_SPIN];
-		FILE *file = fopen(save_file_name, "wb");
-		fwrite(game_level, 1, strlen(game_level) + 1, file);
-		char buf[12] = {0};
-		snprintf(buf, sizeof (buf) - 1, "%i", from_fixed(entities.player[0].x));
-		fwrite(buf, 1, strlen(buf) + 1, file);
-		snprintf(buf, sizeof (buf) - 1, "%i", from_fixed(entities.player[0].y));
-		fwrite(buf, 1, strlen(buf) + 1, file);
-		fclose(file);
-	}
-	self->anim.length--;
-	if (self->anim.length == 0) {
-		self->anim = save_anims[self->anim.frame];
-	}
-	return 0;
-}
+#include "util.h"
 
-static int save_hurt(struct entity *self, int damage) {
+void *player_new(struct entities *entities);
+int player_property(void *const restrict entity, char const *const restrict property, char const *const restrict value);
+
+int game_save(FILE *file) {
+	fwrite(game_level, 1, strlen(game_level) + 1, file);
+	char buf[12] = {0};
+	snprintf(buf, sizeof (buf) - 1, "%i", from_fixed(entities.player[0].x));
+	fwrite(buf, 1, strlen(buf) + 1, file);
+	snprintf(buf, sizeof (buf) - 1, "%i", from_fixed(entities.player[0].y));
+	fwrite(buf, 1, strlen(buf) + 1, file);
+	fclose(file);
 	return 0;
 }
 
-static int save_draw(struct entity *self, int camX, int camY) {
-	SDL_Rect rect = self->anim.rect;
-	SDL_RenderCopy(renderer, self->texture, &rect, &(SDL_Rect) {from_fixed(self->x) - camX - 8, from_fixed(self->y) - camY - 16, 16, 16});
-	if (self->ext != NULL) {
-		rect.y += 16;
-		struct color const *const color = self->ext;
-		SDL_SetTextureColorMod(self->texture, color->r, color->g, color->b);
-		SDL_RenderCopy(renderer, self->texture, &rect, &(SDL_Rect) {from_fixed(self->x) - camX - 8, from_fixed(self->y) - camY - 16, 16, 16});
-		SDL_SetTextureColorMod(self->texture, 255, 255, 255);
+int game_load(FILE *file) {
+	size_t filesize, len;
+	char *filedata = util_loadFile(file, &filesize); // hack: we leak a tiny bit of memory here
+	fclose(file);
+	char *level = filedata;
+	len = strnlen(filedata, filesize);
+	if (len == filesize) {
+		fputs("invalid save format\n", stderr);
+		return 1;
 	}
-	return 0;
-}
-
-struct entity *save_new(struct entities *entities) {
-	struct entity *self = entities->enemy + entities->enemies;
-	*self = (struct entity) {
-		.update = save_update,
-		.hurt = save_hurt,
-		.draw = save_draw,
-		.free = save_free,
-		.x = 0, .y = 0,
-		.state = 1,
-		.timer = 0,
-		.ext = NULL,
-	};
-	self->anim = save_anims[SAVE_A_SPIN];
-	self->texture = res_get_texture("save").data;
-	entities->enemies++;
-	return self;
-}
-
-int save_property(struct entity *const restrict self, char const *const restrict property, char const *const restrict value) {
-	if (strcmp(property, "x") == 0) {
-		self->x = to_fixed(atoi(value));
-	} else if (strcmp(property, "y") == 0) {
-		self->y = to_fixed(atoi(value));
-	} else if (strcmp(property, "color") == 0) {
-		free(self->ext);
-		self->ext = malloc(sizeof (struct color));
-		if (util_stringToColor(self->ext, value)) {
-			return 1;
-		}
-	} else {
+	filedata += len + 1;
+	len = strnlen(filedata, filesize);
+	if (len == filesize) {
+		fputs("invalid save format\n", stderr);
 		return 1;
 	}
-	self->hitbox = (struct hitbox) {.left = from_fixed(self->x) - 8, .top = from_fixed(self->y) - 16, .right = from_fixed(self->x) + 8, .bottom = from_fixed(self->y)};
-	return 0;
+	player_property(next_entities.player, "x", filedata);
+	filedata += len + 1;
+	len = strnlen(filedata, filesize);
+	if (len == filesize) {
+		fputs("invalid save format\n", stderr);
+		return 1;
+	}
+	player_property(next_entities.player, "y", filedata);
+	level = realloc(level, strlen(level) + 1);
+	return game_load_level(level);
 }