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#include "entity.h"
#include "loader.h"
#include "main.h"
void *save_new(struct entities *entities);
int save_property(void *const restrict entity, char const *const restrict property, char const *const restrict value);
void *walker_new(struct entities *entities);
int walker_property(void *const restrict entity, char const *const restrict property, char const *const restrict value);
void *flier_new(struct entities *entities);
int flier_property(void *const restrict entity, char const *const restrict property, char const *const restrict value);
void *warp_new(struct entities *entities);
int warp_property(void *const restrict entity, char const *const restrict property, char const *const restrict value);
void funs_init(void) {
res_push_fun(save_new, save_property, "save");
res_push_fun(walker_new, walker_property, "walker");
res_push_fun(flier_new, flier_property, "flier");
res_push_fun(warp_new, warp_property, "warp");
}
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