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authordozens2024-06-20 09:17:06 -0600
committerdozens2024-06-20 09:17:06 -0600
commitc7b2c982004e350f5e3032321baadfc9021b6bad (patch)
tree3f8883c94bed5a1f847cf60cb11207ca53946c67 /doc
parentce09973e7cacccdc779f91b8e6e48a520b9f9f4d (diff)
🗄️ big tidy up
- isolate core game logic and move it to src/game.fnl
- main.fnl should be just the ui now
- move all table funcs into lib/table
- move all (1) string funcs into lib/string
- move all game funcs into lib/game/
Diffstat (limited to 'doc')
-rw-r--r--doc/tilde30.t27
1 files changed, 26 insertions, 1 deletions
diff --git a/doc/tilde30.t b/doc/tilde30.t
index a2dfb9f..c931c07 100644
--- a/doc/tilde30.t
+++ b/doc/tilde30.t
@@ -246,6 +246,31 @@ I've never used it before.
 It's basically the "compose" or "pipe" function
 that I have enjoyed using before in javascript.
 up next: fix that bug!
-
+.
+.
+.IP 18
+Finished the game today!
+(I think!)
+Working on modularizing the core logic
+and tidying up some of the libraries.
+Up next: Story Mode.
+.
+.
+.IP 19
+Just did a bunch of tidying up.
+Consolodated some libs.
+(All table funs into a 'table' modules, e.g.)
+Rewrote a couple of functions.
+Sometimes using the threading macros
+can replace a 'let' block
+with a tighter pointfree composition
+that I sometimes like.
+My surgery is tomorrow.
+After that I am going to be in a lot of pain /
+on a lot of drugs,
+and will be spending a lot of time on my back.
+So I'm either going to get a lot on 9mm,
+or nothing at all.
+We'll see!
 
 .pl \n[nl]u