diff options
author | dozens | 2024-06-20 09:17:06 -0600 |
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committer | dozens | 2024-06-20 09:17:06 -0600 |
commit | c7b2c982004e350f5e3032321baadfc9021b6bad (patch) | |
tree | 3f8883c94bed5a1f847cf60cb11207ca53946c67 /doc | |
parent | ce09973e7cacccdc779f91b8e6e48a520b9f9f4d (diff) |
🗄️ big tidy up
- isolate core game logic and move it to src/game.fnl - main.fnl should be just the ui now - move all table funcs into lib/table - move all (1) string funcs into lib/string - move all game funcs into lib/game/
Diffstat (limited to 'doc')
-rw-r--r-- | doc/tilde30.t | 27 |
1 files changed, 26 insertions, 1 deletions
diff --git a/doc/tilde30.t b/doc/tilde30.t index a2dfb9f..c931c07 100644 --- a/doc/tilde30.t +++ b/doc/tilde30.t @@ -246,6 +246,31 @@ I've never used it before. It's basically the "compose" or "pipe" function that I have enjoyed using before in javascript. up next: fix that bug! - +. +. +.IP 18 +Finished the game today! +(I think!) +Working on modularizing the core logic +and tidying up some of the libraries. +Up next: Story Mode. +. +. +.IP 19 +Just did a bunch of tidying up. +Consolodated some libs. +(All table funs into a 'table' modules, e.g.) +Rewrote a couple of functions. +Sometimes using the threading macros +can replace a 'let' block +with a tighter pointfree composition +that I sometimes like. +My surgery is tomorrow. +After that I am going to be in a lot of pain / +on a lot of drugs, +and will be spending a lot of time on my back. +So I'm either going to get a lot on 9mm, +or nothing at all. +We'll see! .pl \n[nl]u |