diff options
author | dozens | 2024-06-20 09:17:06 -0600 |
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committer | dozens | 2024-06-20 09:17:06 -0600 |
commit | c7b2c982004e350f5e3032321baadfc9021b6bad (patch) | |
tree | 3f8883c94bed5a1f847cf60cb11207ca53946c67 /lib/game/README | |
parent | ce09973e7cacccdc779f91b8e6e48a520b9f9f4d (diff) |
🗄️ big tidy up
- isolate core game logic and move it to src/game.fnl - main.fnl should be just the ui now - move all table funcs into lib/table - move all (1) string funcs into lib/string - move all game funcs into lib/game/
Diffstat (limited to 'lib/game/README')
-rw-r--r-- | lib/game/README | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/lib/game/README b/lib/game/README new file mode 100644 index 0000000..6dcd00f --- /dev/null +++ b/lib/game/README @@ -0,0 +1,5 @@ +These are all game specific functions that are big and or complex enough that i +wanted to break them out into their own modules so i could test them. + +when you add a function here, add a test file, and be sure to import/export it +to/from index.fnl |