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-rw-r--r-- | doc/tilde30.t | 50 |
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diff --git a/doc/tilde30.t b/doc/tilde30.t index 5eeb436..a2dfb9f 100644 --- a/doc/tilde30.t +++ b/doc/tilde30.t @@ -197,5 +197,55 @@ you can break up a mill when capturing. up next: ending the game. +. +. +.IP 15 +implemented a game ending! +now if a player has fewer than 3 checkers, +the other player wins the game. +up next: +endgame edge case where if a player has 3 or more checkers, +but no available legal moves, +then they lose. +. +. +.IP "WEEK TWO REVIEW" +light week. +spent almost all of it on vacation +and not working on tilde30 at all. +nonetheless, +i'm mostly finished with the core of the game. +i have one small edge case to iron out +and then the game will be all the way complete. +i think for my first stretch goal, +i want to add some kind of generative story mode +based on player moves and decisions, etc. +so that by the time you're done with the game, +you have a unique little story to take with you. +i'm not sure whether i want to do a tracery grammar +type of thing.. +could be fun to try to write that. +well here's to tilde30 being half over! +hope everybody is having fun making progress +on your projects! +. +. +.IP 16 +I wrote the "no-moves?" function +to determine whether a player has no legal moves remaining. +And a test for it. +But integrating it created a bug I need to track down. +. +. +.IP 17 +Didn't fix the bug, +but rewrote "no-moves?" +using the "->" threading macro +which is neat. +I've never used it before. +It's basically the "compose" or "pipe" function +that I have enjoyed using before in javascript. +up next: fix that bug! + .pl \n[nl]u |