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authorzlago2024-10-01 21:02:07 +0200
committerzlago2024-10-01 21:02:07 +0200
commitfd0760ebf4a5950b62b8149b4e5c55825240c5f1 (patch)
treea9bc51ae308286db99b38822330765e7ad5482eb /src/main.c
parentb687574d705dd6643501e37455932b6e504dd232 (diff)
player damage?
Diffstat (limited to 'src/main.c')
-rw-r--r--src/main.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/main.c b/src/main.c
index b2244d2..42baa75 100644
--- a/src/main.c
+++ b/src/main.c
@@ -200,7 +200,7 @@ int main(int const argc, char *const *const argv) {
 	int x = 0, y = 0;
 	player_new();
 	player_property(player, "x", "40");
-	player_property(player, "y", "40");
+	player_property(player, "y", "64");
 	while (1) {
 		SDL_Event evt;
 		while (SDL_PollEvent(&evt)) {
@@ -302,7 +302,9 @@ int main(int const argc, char *const *const argv) {
 		SDL_RenderClear(renderer);
 
 		//SDL_RenderCopy(renderer, tilemap->wang_tileset, &(SDL_Rect) {0, 0, 128, 90}, &(SDL_Rect) {0, 0, 128, 90});
-		player[0].update(player);
+		if (player[0].update(player)) {
+			break; // TODO: game over state
+		}
 		
 		//x += input_right(input_now) - input_left(input_now);
 		//y += input_down(input_now) - input_up(input_now);