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authorzlago2024-10-01 20:17:17 +0200
committerzlago2024-10-01 20:17:17 +0200
commitb687574d705dd6643501e37455932b6e504dd232 (patch)
tree1c44c26c502af7372258a693f822e7414db7ffa6 /src/tilemap.c
parente4ad2c9362254ab3213c4cb7c743b6bbd72b6346 (diff)
move player origin to bottom center
Diffstat (limited to 'src/tilemap.c')
-rw-r--r--src/tilemap.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/tilemap.c b/src/tilemap.c
index ea53e2f..e7ee1d4 100644
--- a/src/tilemap.c
+++ b/src/tilemap.c
@@ -71,13 +71,17 @@ collision_T tilemap_area(struct tilemap *tilemap, int x1, int y1, int x2, int y2
if (x1 < 0) {
x1 = 0;
}
- if (x2 >= tilemap->width) {
+ if (x2 < 0) {
+ x2 = 0;
+ } else if (x2 >= tilemap->width) {
x2 = tilemap->width - 1;
}
if (y1 < 0) {
y1 = 0;
}
- if (y2 >= tilemap->height) {
+ if (y2 < 0) { // for some reason you can bonk your head on nothing without this
+ y2 = 0;
+ } else if (y2 >= tilemap->height) {
y2 = tilemap->height - 1;
}
return tilemap_area_raw(tilemap, x1, y1, x2, y2);