diff options
author | zlago | 2024-10-02 20:39:39 +0200 |
---|---|---|
committer | zlago | 2024-10-02 20:39:39 +0200 |
commit | ce13cd4be59c0415877571d92aaea3fd0d5a7e49 (patch) | |
tree | 6e078cf505d2b1a0362ec6cbd28f30ba814e2a90 /src | |
parent | 89f441dd4b07a507aedd1a61791e30b2ce337a34 (diff) |
entities
Diffstat (limited to 'src')
-rw-r--r-- | src/entity.h | 2 | ||||
-rw-r--r-- | src/funsinit.c | 7 | ||||
-rw-r--r-- | src/loader.c | 106 | ||||
-rw-r--r-- | src/loader.h | 11 | ||||
-rw-r--r-- | src/main.c | 52 | ||||
-rw-r--r-- | src/player.c | 2 |
6 files changed, 169 insertions, 11 deletions
diff --git a/src/entity.h b/src/entity.h index 52a2eac..354fbc1 100644 --- a/src/entity.h +++ b/src/entity.h @@ -1,6 +1,6 @@ #pragma once -#include "loader.h" +#include <SDL2/SDL.h> #define from_fixed(a) (a / 16) #define to_fixed(a) (a * 16) diff --git a/src/funsinit.c b/src/funsinit.c new file mode 100644 index 0000000..5d15cc4 --- /dev/null +++ b/src/funsinit.c @@ -0,0 +1,7 @@ +#include "entity.h" +#include "loader.h" +#include "main.h" + + +void funs_init(void) { +} diff --git a/src/loader.c b/src/loader.c index 6a50341..3b39bca 100644 --- a/src/loader.c +++ b/src/loader.c @@ -39,6 +39,22 @@ struct blob_collection { } items[]; } *textures = NULL, *maps = NULL, *collisions = NULL; +struct newfun_collection { + size_t count; + struct newfun_item { + struct entity *(*fun)(void); + name_T name; + } *items; +} newfuns = {0, NULL}; + +struct setfun_collection { + size_t count; + struct setfun_item { + int (*fun)(struct entity *const restrict self, char const *const restrict key, char const *const restrict value); + name_T name; + } *items; +} setfuns = {0, NULL}; + static int name_compare(name_T a, name_T b) { return strcmp(a, b); // return (a > b) - (a < b); @@ -124,24 +140,40 @@ void res_free_collision(void) { collisions = NULL; } +void res_free_newfun(void) { + for (size_t i = 0; i < newfuns.count; i++) { + free(newfuns.items[i].name); + } + free(newfuns.items); + newfuns.count = 0; +} + +void res_free_setfun(void) { + for (size_t i = 0; i < setfuns.count; i++) { + free(setfuns.items[i].name); + } + free(setfuns.items); + setfuns.count = 0; +} + static int res_compare_blobs(void const *a, void const *b) { struct blob_item const *aa = a, *bb = b; return name_compare(aa->name, bb->name); } +static int res_compare_newfuns(void const *a, void const *b) { + struct newfun_item const *aa = a, *bb = b; + return name_compare(aa->name, bb->name); +} + +static int res_compare_setfuns(void const *a, void const *b) { + struct setfun_item const *aa = a, *bb = b; + return name_compare(aa->name, bb->name); +} + static struct blob res_get_blob(name_T const name, struct blob_collection *collection) { struct blob_item new = {.name = name}; struct blob_item *dst = bsearch(&new, collection->items, collection->count, sizeof (struct blob_item), res_compare_blobs); - #if 0 - fprintf(stderr, "== chunk %zu ==\n", dst - collection->items); - for (int i = 0; i < collection->count; i++) { - fprintf(stderr, "= %s, %p\n", collection->items[i].name, collection->items[i].blob.data); - } - if (dst != NULL) - fprintf(stderr, "== value %p ==\n", dst->blob.data); - else - fprintf(stderr, "== not found ==\n"); - #endif if (dst == NULL) { return (struct blob) {.data = NULL, .size = 0}; } @@ -160,6 +192,24 @@ struct blob res_get_collision(name_T const name) { return res_get_blob(name, collisions); } +struct entity *(*res_get_newfun(name_T const name))(void) { + struct newfun_item new = {.name = name}; + struct newfun_item *dst = bsearch(&new, newfuns.items, newfuns.count, sizeof (struct newfun_item), res_compare_newfuns); + if (dst == NULL) { + return NULL; + } + return dst->fun; +} + +int (*res_get_setfun(name_T const name))(struct entity *const restrict self, char const *const restrict key, char const *const restrict value) { + struct setfun_item new = {.name = name}; + struct setfun_item *dst = bsearch(&new, setfuns.items, setfuns.count, sizeof (struct setfun_item), res_compare_setfuns); + if (dst == NULL) { + return NULL; + } + return dst->fun; +} + static struct blob_collection *res_push_blob(struct blob *blob, name_T name, struct blob_collection *collection, void (*freeFunc)(void *)) { int found; struct blob_item new = {.blob = *blob, .name = name}; @@ -206,6 +256,42 @@ void res_push_collision(struct blob *blob, name_T name) { collisions = res_push_blob(blob, name, collisions, blob_free_func); } +void res_push_newfun(struct entity *(*newfun)(void), name_T name) { + int found; + struct newfun_item new = {.fun = newfun, .name = name}; + struct newfun_item *dst = bsearchinsertposition(&new, newfuns.items, newfuns.count, sizeof (struct newfun_item), res_compare_newfuns, &found); + if (found) { + fprintf(stderr, "warn: name collision: %s\n", new.name); + free(dst->name); + memcpy(dst, &new, sizeof (struct newfun_item)); + } else { + size_t index = dst - newfuns.items; // hack + newfuns.count++; + newfuns.items = realloc(newfuns.items, sizeof (struct newfun_item) * newfuns.count); + dst = newfuns.items + index; // hack for the struct having been reallocated + memmove(dst + 1, dst, sizeof (struct newfun_item) * (newfuns.count - 1 - (dst - newfuns.items))); + memcpy(dst, &new, sizeof (struct newfun_item)); + } +} + +void res_push_setfun(int (*setfun)(struct entity *const restrict self, char const *const restrict key, char const *const restrict value), name_T name) { + int found; + struct setfun_item new = {.fun = setfun, .name = name}; + struct setfun_item *dst = bsearchinsertposition(&new, setfuns.items, setfuns.count, sizeof (struct setfun_item), res_compare_setfuns, &found); + if (found) { + fprintf(stderr, "warn: name collision: %s\n", new.name); + free(dst->name); + memcpy(dst, &new, sizeof (struct setfun_item)); + } else { + size_t index = dst - setfuns.items; // hack + setfuns.count++; + setfuns.items = realloc(setfuns.items, sizeof (struct setfun_item) * setfuns.count); + dst = setfuns.items + index; // hack for the struct having been reallocated + memmove(dst + 1, dst, sizeof (struct setfun_item) * (setfuns.count - 1 - (dst - setfuns.items))); + memcpy(dst, &new, sizeof (struct setfun_item)); + } +} + int loadResources(char *filename) { // open the file FILE *zip = fopen(filename, "rb"); diff --git a/src/loader.h b/src/loader.h index b1563bb..016b8b2 100644 --- a/src/loader.h +++ b/src/loader.h @@ -1,5 +1,8 @@ #pragma once +#include <stddef.h> +#include "entity.h" + typedef char * name_T; struct blob { @@ -21,4 +24,12 @@ void res_init_collision(void); void res_free_collision(void); struct blob res_get_collision(name_T const name); +void res_free_newfun(void); +void res_push_newfun(struct entity *(*newfun)(void), name_T name); +struct entity *(*res_get_newfun(name_T const name))(void); + +void res_free_setfun(void); +void res_push_setfun(int (*setfun)(struct entity *const restrict self, char const *const restrict key, char const *const restrict value), name_T name); +int (*res_get_setfun(name_T const name))(struct entity *const restrict self, char const *const restrict key, char const *const restrict value); + int loadResources(char *filename); diff --git a/src/main.c b/src/main.c index 6b195b4..8fc400f 100644 --- a/src/main.c +++ b/src/main.c @@ -39,6 +39,8 @@ struct entity player[1] = {0}; struct entity *player_new(void); int player_property(struct entity *const restrict entity, char const *const restrict property, char const *const restrict value); +void funs_init(void); + int main(int const argc, char *const *const argv) { struct option opts[] = { {"help", 0, NULL, 'h'}, @@ -156,6 +158,7 @@ int main(int const argc, char *const *const argv) { { res_init(); + funs_init(); if (optind == argc) { void *a = util_executableRelativePath("assets.res", *argv, 0); puts(a); @@ -175,6 +178,55 @@ int main(int const argc, char *const *const argv) { } struct blob map = res_get_map("untitled"); tilemap = tilemap_load(map.data, map.size); + char *a = (char *) map.data + tilemap->input_bytes; + map.size -= tilemap->input_bytes; + while (map.size) { + size_t len; + if ((len = strnlen(a, map.size)) == map.size) { + return 1; // hack + } + char *name = a; + puts(name); + struct entity *(*fun)(void) = res_get_newfun(name); + a += len + 1; + map.size -= len + 1; + if (fun) { + struct entity *entity = fun(); + while (1) { + if ((len = strnlen(a, map.size)) == map.size) { + return 1; // hack + } else if (len == 0) { + a++; + map.size--; + break; + } + char *key = a; + a += len + 1; + map.size -= len + 1; + if ((len = strnlen(a, map.size)) == map.size) { + return 1; // hack + } + char *value = a; + a += len + 1; + map.size -= len + 1; + if (res_get_setfun(name)(entity, key, value)) { + return 1; // hack + } + } + } else { + while (1) { // hack + if ((len = strnlen(a, map.size)) == map.size) { // hack + return 1; // hack + } else if (len == 0) { + a++; + map.size--; + break; + } + a += len + 1; + map.size -= len + 1; + } + } + } //memmem(map.data + tilemap->byte_count, map.size - tilemap->byte_count, (char []) {0, 0}, 2); printf("load_tilemap %p\n", (void *) tilemap); SDL_SetRenderTarget(renderer, NULL); diff --git a/src/player.c b/src/player.c index 9efd0ac..b23b2f0 100644 --- a/src/player.c +++ b/src/player.c @@ -1,5 +1,6 @@ #include "main.h" #include "entity.h" +#include "loader.h" #include "input.h" #include "tilemap.h" #include <stdbool.h> @@ -119,6 +120,7 @@ void anim(struct entity *self, unsigned anim) { static int player_update(struct entity *self) { if (self->hp <= 0) { + self->state = 0; return 1; } switch (self->state) { |