Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-10-14 | add flying enemy | zlago | |
2024-10-11 | more fixes | zlago | |
2024-10-11 | change the janky vector implementation | zlago | |
2024-10-10 | add missing enemy texture | zlago | |
2024-10-09 | emscripten support | zlago | |
2024-10-09 | finish walking enemy | zlago | |
2024-10-09 | start working on the first enemy | zlago | |
2024-10-09 | work on combat | zlago | |
2024-10-07 | fixes | zlago | |
2024-10-06 | particles and projectiles | zlago | |
2024-10-04 | bump assets | zlago | |
2024-10-04 | map transitions | zlago | |
2024-10-03 | refactor entities | zlago | |
2024-10-02 | entities | zlago | |
2024-10-02 | render to a buffer | zlago | |
2024-10-01 | player damage? | zlago | |
2024-10-01 | move player origin to bottom center | zlago | |
2024-09-30 | commandline parameters | zlago | |
2024-09-30 | player animations | zlago | |
2024-09-30 | player entity | zlago | |
2024-09-27 | tilemap collision | zlago | |
the 'middle ground' layer is the only layer which is solid, and the boundary between the background and the foreground additionally, the maps now can have a custom sky color | |||
2024-09-27 | tile collision | zlago | |
2024-09-26 | asset pipeline | zlago | |
2024-09-25 | parallax | zlago | |
2024-09-24 | initial commit | zlago | |