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#pragma once

#include "loader.h"

#define from_fixed(a) (a / 16)
#define to_fixed(a) (a * 16)

struct entity {
	int (*update)(struct entity *self);
	int (*hurt)(struct entity *self, int damage);
	int (*draw)(struct entity *self, int camx, int camy);
	int x, y; // unsigned results in a bunch of weird edge cases
	struct velocity {
		signed x, y;
	} velocity;
	struct hitbox {
		unsigned left, right, top, bottom;
	} hitbox;
	struct anim {
		unsigned frame;
		SDL_Rect rect;
		unsigned length;
	} anim;
	unsigned state;
	int hp;
	int timer;
	int iframes;
	signed facing;
	void *texture;
	void *ext;
};