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#pragma once
#include <stddef.h>
#include "entity.h"
#include "main.h"
typedef char * name_T;
struct blob {
void *data;
size_t size;
};
struct funs {
void *(*newfun)(struct entities *entities);
int (*setfun)(void *const restrict self, char const *const restrict key, char const *const restrict value);
};
void res_init(void);
void res_init_texture(void);
void res_free_texture(void);
struct blob res_get_texture(name_T const name);
void res_init_map(void);
void res_free_map(void);
struct blob res_get_map(name_T const name);
void res_init_collision(void);
void res_free_collision(void);
struct blob res_get_collision(name_T const name);
void res_free_fun(void);
void res_push_fun(void *(*newfun)(struct entities *entities), int (*setfun)(void *const restrict self, char const *const restrict key, char const *const restrict value), name_T name);
struct funs res_get_fun(name_T const name);
int loadResources(char *filename);
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