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path: root/src/main.c
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#define SDL_MAIN_HANDLED
#include <SDL2/SDL.h>

#include <stdio.h>
#include <stdlib.h>

#include "input.h"
#include "loader.h"
#include "util.h"

#include "tilemap.h"

#include "incbin.h"
#include "libplum.h"

#include "main.h"

SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;

#define WINDOW_WIDTH 160
#define WINDOW_HEIGHT 90
#define INIT_SUBSYSTEMS SDL_INIT_VIDEO

unsigned input_now = 0;
SDL_Scancode keybinds[] = {
	SDL_SCANCODE_UP,
	SDL_SCANCODE_DOWN,
	SDL_SCANCODE_LEFT,
	SDL_SCANCODE_RIGHT,
	SDL_SCANCODE_A,
	SDL_SCANCODE_S,
};

struct entity player[1] = {0};

struct entity *player_new(void);
int player_property(struct entity *const restrict entity, char const *const restrict property, char const *const restrict value);

int main(int argc, char **argv) {
	if (SDL_Init(INIT_SUBSYSTEMS)) {
		fprintf(stderr, "failed to initialize SDL2: %s\n", SDL_GetError());
		return EXIT_FAILURE;
	}
	SDL_StopTextInput();
	
	window = SDL_CreateWindow(":3", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN);
	if (window == NULL) {
		goto end;
	}
	renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_TARGETTEXTURE | SDL_RENDERER_PRESENTVSYNC);
	if (renderer == NULL) {
		goto end;
	}
	SDL_RenderSetLogicalSize(renderer, WINDOW_WIDTH, WINDOW_HEIGHT);
	SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
	
	{
		res_init();
		void *a = util_executableRelativePath("assets.res", *argv, 0);
		puts(a);
		if (loadResources(a)) {
			fputs("loading resources failed\n", stderr);
			return 1;
		}
		free(a);
		struct blob map = res_get_map("untitled");
		tilemap = tilemap_load(map.data, map.size);
		//memmem(map.data + tilemap->byte_count, map.size - tilemap->byte_count, (char []) {0, 0}, 2);
		printf("load_tilemap %p\n", (void *) tilemap);
		SDL_SetRenderTarget(renderer, NULL);
	}

	unsigned error;
	struct plum_image *image = plum_load_image(game_icon, game_icon_end - game_icon, PLUM_COLOR_32 | PLUM_ALPHA_INVERT, &error);
	if (image == NULL) {
		fprintf(stderr, "error: libplum: %s\n", plum_get_error_text(error));
		goto icon_done;
	}
	SDL_Surface *surface = SDL_CreateRGBSurfaceFrom(image->data, image->width, image->height, 32, image->width * 4, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
	if (surface == NULL) {
		plum_destroy_image(image);
		fprintf(stderr, "error: SDL2: %s\n", SDL_GetError());
		goto icon_done;
	}
	SDL_SetWindowIcon(window, surface);
	SDL_FreeSurface(surface);
	plum_destroy_image(image);
	icon_done:

	SDL_ShowWindow(window);
	
	int x = 0, y = 0;
	player_new();
	player_property(player, "x", "40");
	player_property(player, "y", "40");
	while (1) {
		SDL_Event evt;
		while (SDL_PollEvent(&evt)) {
			switch (evt.type) {
				case SDL_QUIT: // the last window is closed, or the app is asked to terminate
					fputs("quitting...\n", stderr);
					goto end;
				case SDL_KEYDOWN:
				case SDL_KEYUP: // a key on is pressed or released
					if (evt.key.repeat)
						break;
					
					// check for ^Q and exit if pressed
					if (evt.key.state == SDL_PRESSED && evt.key.keysym.sym == SDLK_q && evt.key.keysym.mod & KMOD_CTRL) {
						goto end;
					}
					
					//static_assert(INPUT_LENGTH <= sizeof(input_now) * CHAR_BIT); // if this trips up, scope creep happened
					for (unsigned key = 0, bit = 1; key < INPUT_LENGTH; key++, bit <<= 1) {
						if (evt.key.keysym.scancode == keybinds[key]) {
							if (evt.key.state == SDL_PRESSED)
								input_now |= bit;
							else
								input_now &= ~bit;
						}
					}
					//fprintf(stderr, "input: %0*b\n", INPUT_LENGTH, input_now);
					break;
				case SDL_MOUSEMOTION: // the cursor moves
					//fprintf(stderr, "mouse at %4i %4i\n", evt.motion.x, evt.motion.y);
					break;
				case SDL_MOUSEBUTTONDOWN:
				case SDL_MOUSEBUTTONUP: // a left click or release
					if (evt.button.state) {
						//fprintf(stderr, "click %i\n", evt.button.button);
					}
					if (!evt.button.state) {
						//fprintf(stderr, "unclick %i\n", evt.button.button);
					}
					break;
				case SDL_MOUSEWHEEL: // the scroll wheel gets rolled
					//fprintf(stderr, "scrolled by %2i %2i %4.1f %4.1f\n", evt.wheel.x, evt.wheel.y, evt.wheel.preciseX, evt.wheel.preciseY);
					break;
				case SDL_CLIPBOARDUPDATE: // annoying
					break;
				case SDL_WINDOWEVENT: // window related events
					switch (evt.window.event) {
						case SDL_WINDOWEVENT_SHOWN:
							//fprintf(stderr, "window %u shown\n", evt.window.windowID);
							break;
						case SDL_WINDOWEVENT_HIDDEN:
							//fprintf(stderr, "window %u hidden\n", evt.window.windowID);
							break;
						case SDL_WINDOWEVENT_EXPOSED:
							//fprintf(stderr, "window %u exposed\n", evt.window.windowID);
							break;
						case SDL_WINDOWEVENT_MOVED: // a window is moved
							//fprintf(stderr, "window %u moved %4i %4i\n", evt.window.windowID, evt.window.data1, evt.window.data2);
							break;
						case SDL_WINDOWEVENT_RESIZED: // a window is resized
							//fprintf(stderr, "window %u resized %4i %4i\n", evt.window.windowID, evt.window.data1, evt.window.data2);
							break;
						case SDL_WINDOWEVENT_SIZE_CHANGED: // ?
							break;
						case SDL_WINDOWEVENT_MINIMIZED:
							//fprintf(stderr, "window %u minimized\n", evt.window.windowID);
							break;
						case SDL_WINDOWEVENT_MAXIMIZED:
							//fprintf(stderr, "window %u maximized\n", evt.window.windowID);
							break;
						case SDL_WINDOWEVENT_RESTORED:
							//fprintf(stderr, "window %u restored\n", evt.window.windowID);
							break;
						case SDL_WINDOWEVENT_ENTER:
						case SDL_WINDOWEVENT_LEAVE: // cursor enters or leaves a window
						case SDL_WINDOWEVENT_FOCUS_GAINED:
						case SDL_WINDOWEVENT_FOCUS_LOST: // keyboard

							break;
						case SDL_WINDOWEVENT_CLOSE: // a window is asked to close
							//fprintf(stderr, "window %u closed\n", evt.window.windowID);
							break;
						case SDL_WINDOWEVENT_TAKE_FOCUS:
							//fprintf(stderr, "window %u offered focus\n", evt.window.windowID);
							break;
						case SDL_WINDOWEVENT_HIT_TEST:
							//fprintf(stderr, "window %u hit test\n", evt.window.windowID);
							break;
						default:
							fprintf(stderr, "window %u event %i\n", evt.window.windowID, evt.window.event);
					}
					break;
				default:
					fprintf(stderr, "unknown event type %i\n", evt.type);
			}
		}
		SDL_SetRenderTarget(renderer, NULL);
		SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
		SDL_RenderClear(renderer);

		//SDL_RenderCopy(renderer, tilemap->wang_tileset, &(SDL_Rect) {0, 0, 128, 90}, &(SDL_Rect) {0, 0, 128, 90});
		player[0].update(player);
		
		//x += input_right(input_now) - input_left(input_now);
		//y += input_down(input_now) - input_up(input_now);
		x = (player[0].x / 16) - (WINDOW_WIDTH / 2);
		y = (player[0].y / 16) - (WINDOW_HEIGHT / 2);
		if (x < 0) {x = 0;} else if (x + WINDOW_WIDTH > tilemap->width * 8) {x = tilemap->width * 8 - WINDOW_WIDTH;}
		if (y < 0) {y = 0;} else if (y + WINDOW_HEIGHT > tilemap->height * 8) {y = tilemap->height * 8 - WINDOW_HEIGHT;}
		
		tilemap_background(tilemap, x, y, WINDOW_WIDTH, WINDOW_HEIGHT);
		player[0].draw(player, x, y);
		tilemap_foreground(tilemap, x, y, WINDOW_WIDTH, WINDOW_HEIGHT);
		//SDL_RenderCopy(renderer, res_get_texture("meow").data, &(SDL_Rect) {0, 0, 128, 90}, &(SDL_Rect) {0, 0, 128, 90});
		// then we wait for the next video frame 
		SDL_RenderPresent(renderer);
	}
	
	end:
	tilemap_free(tilemap), tilemap = NULL;
	SDL_DestroyRenderer(renderer);
	SDL_DestroyWindow(window);
	//SDL_QuitSubSystem(INIT_SUBSYSTEMS);
	return 0;
}