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path: root/src/tilemap.c
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#include <stdio.h>
#include <stdint.h>
#include <string.h>

#include <SDL2/SDL.h>

#include "loader.h"
#include "main.h"

#include "tilemap.h"

struct tilemap *tilemap = NULL, *next_tilemap = NULL;

#define PACKED __attribute__((__packed__))

struct PACKED sets {
	uint32_t tilesets_count;
	uint32_t wang_count;
};

struct PACKED map {
	uint32_t width;
	uint32_t height;
	uint32_t layers;
	uint8_t tiles[];
};

void free_tilemap(struct tilemap *tilemap) {
	SDL_DestroyTexture(tilemap->tileset);
	SDL_DestroyTexture(tilemap->wang_tileset);
	free(tilemap->parallax);
	free(tilemap->collision);
	for (int i = 0; i < tilemap->layers; i++) {
		SDL_DestroyTexture(tilemap->tilemaps[i]);
	}
	free(tilemap->tilemaps);
	free(tilemap);
}

struct tilemap *load_tilemap(void const *data, size_t size) {
	struct tilemap *tilemap = malloc(sizeof (struct tilemap));
	if (tilemap == NULL) {
		return NULL;
	}
	tilemap->tileset = SDL_CreateTexture(renderer, SDL_PIXELTYPE_UNKNOWN, SDL_TEXTUREACCESS_TARGET, 128, 128);
	tilemap->wang_tileset = SDL_CreateTexture(renderer, SDL_PIXELTYPE_UNKNOWN, SDL_TEXTUREACCESS_TARGET, 128, 128);
	SDL_SetTextureBlendMode(tilemap->wang_tileset, SDL_BLENDMODE_BLEND);
	tilemap->layers = 0;
	tilemap->parallax = NULL;
	tilemap->collision = NULL;
	tilemap->tilemaps = NULL;

	struct sets const *const sets = data;
	data = sets + 1;
	size -= sizeof (struct sets);
	char const *str = data;
	int y = 0;
	SDL_SetRenderTarget(renderer, tilemap->tileset);
	SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
	SDL_RenderClear(renderer);

	for (uint32_t count = sets->tilesets_count; count > 0; count--) {
		int height = *(uint32_t *) str;
		str += sizeof (uint32_t);
		size_t len = strnlen(str, size);
		if (len == size) {
			goto fail;
		}
		void *tex = res_get_texture(str).data;
		
		SDL_RenderCopy(renderer, tex, &(SDL_Rect) {0, 0, 128, height}, &(SDL_Rect) {0, y, 128, height});
		
		y += height;
		str += len + 1;
		size -= len + 4 + 1;
	}
	
	SDL_SetRenderTarget(renderer, tilemap->wang_tileset);
	SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
	SDL_RenderClear(renderer);

	if (sets->tilesets_count) {
		int height = *(uint32_t *) str;
		str += sizeof (uint32_t);
		size_t len = strnlen(str, size);
		if (len == size) {
			free_tilemap(tilemap);
			return NULL;
		}
		void *tex = res_get_texture(str).data;
		
		SDL_RenderCopy(renderer, tex, &(SDL_Rect) {0, 0, 128, height}, &(SDL_Rect) {0, 0, 128, height});

		str += len + 1;
		size -= len + 4 + 1;
	}
	
	struct map const *const map = (void *) str;
	if (map->width * map->height * map->layers > size - sizeof (struct map)) {
		goto fail;
	}

	tilemap->width = map->width;
	tilemap->height = map->height;
	tilemap->layers = map->layers;
	tilemap->tilemaps = malloc(sizeof (void *) * tilemap->layers);
	
	for (int l = 0; l < tilemap->layers; l++) {
		SDL_Texture *layer = SDL_CreateTexture(renderer, SDL_PIXELTYPE_UNKNOWN, SDL_TEXTUREACCESS_TARGET, map->width * 8, map->height * 8);
		SDL_SetTextureBlendMode(layer, SDL_BLENDMODE_BLEND);
		SDL_SetRenderTarget(renderer, layer);
		
		size_t const ll = l * map->width * map->height;
		for (int y = 0; y < map->height; y++) {
			size_t const yy = y * map->width;
			for (int x = 0; x < map->width; x++) {
				unsigned tile = map->tiles[x + yy + ll];
				int tileX = tile & 0x0f;
				int tileY = tile >> 4;
				SDL_RenderCopy(renderer, tilemap->tileset, &(SDL_Rect) {tileX * 8, tileY * 8, 8, 8}, &(SDL_Rect) {x * 8, y * 8, 8, 8});
			}
		}
		
		for (int tile = 0xf0; tile < 0x100; tile++) {
			for (int y = 0; y < map->height - 1; y++) {
				size_t const yy = y * map->width;
				for (int x = 0; x < map->width - 1; x++) {
					int tl = map->tiles[x + yy + ll] == tile;
					int tr = map->tiles[x + 1 + yy + ll] == tile;
					int bl = map->tiles[x + yy + map->width + ll] == tile;
					int br = map->tiles[x + 1 + yy + map->width + ll] == tile;
					int tileX = tl << 0 | tr << 1 | bl << 2 | br << 3;
					int tileY = tile & 0x0f;
					SDL_RenderCopy(renderer, tilemap->wang_tileset, &(SDL_Rect) {tileX * 8, tileY * 8, 8, 8}, &(SDL_Rect) {x * 8 + 4, y * 8 + 4, 8, 8});
				}
			}
		}

		tilemap->tilemaps[l] = layer;
	}
	
	float *parallax = (void *) (map->tiles + map->width * map->height * map->layers);
	size -= (char *) parallax - (char *) map;
	if (sizeof (struct parallax) * map->layers > size) {
		goto fail;
	}
	
	tilemap->parallax = malloc(sizeof (struct parallax) * map->layers);
	for (int i = 0; i < map->layers; i++) {
		tilemap->parallax[i].x = *parallax++;
		tilemap->parallax[i].y = *parallax++;
	}

	size -= sizeof (struct parallax) * map->layers;
	
	SDL_SetRenderTarget(renderer, NULL);
	return tilemap;
	
	fail:
	free_tilemap(tilemap);
	SDL_SetRenderTarget(renderer, NULL);
	return NULL;
}