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path: root/src/tilemap.c
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#include <stdio.h>
#include <stdint.h>
#include <string.h>

#include <SDL2/SDL.h>

#include "loader.h"
#include "main.h"

SDL_Texture *tilemap_tileset = NULL, *tilemap_wang_tileset = NULL, *tilemap_tilemap = NULL;

#define PACKED __attribute__((__packed__))

struct PACKED sets {
	uint32_t tilesets_count;
	uint32_t wang_count;
};

struct PACKED map {
	uint32_t width;
	uint32_t height;
	uint32_t layers;
	uint8_t tiles[];
};

void init_tilemap(void) {
	tilemap_tileset = SDL_CreateTexture(renderer, SDL_PIXELTYPE_UNKNOWN, SDL_TEXTUREACCESS_TARGET, 128, 128);
	tilemap_wang_tileset = SDL_CreateTexture(renderer, SDL_PIXELTYPE_UNKNOWN, SDL_TEXTUREACCESS_TARGET, 128, 128);
	SDL_SetTextureBlendMode(tilemap_wang_tileset, SDL_BLENDMODE_BLEND);
}

void free_tilemap(void) {
	SDL_DestroyTexture(tilemap_tileset), tilemap_tileset = NULL;
	SDL_DestroyTexture(tilemap_wang_tileset), tilemap_wang_tileset = NULL;
	SDL_DestroyTexture(tilemap_tilemap), tilemap_tilemap = NULL;
}

int load_tilemap(void const *data, size_t size) {
	struct sets const *const sets = data;
	data = sets + 1;
	size -= sizeof (struct sets);
	char const *str = data;
	int y = 0;
	SDL_SetRenderTarget(renderer, tilemap_tileset);
	SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
	SDL_RenderClear(renderer);

	for (uint32_t count = sets->tilesets_count; count > 0; count--) {
		int height = *(uint32_t *) str;
		str += sizeof (uint32_t);
		size_t len = strnlen(str, size);
		if (len == size) {
			return 1;
		}
		void *tex = res_get_texture(str).data;
		
		//printf("%u %u\n", y, height);
		SDL_RenderCopy(renderer, tex, &(SDL_Rect) {0, 0, 128, height}, &(SDL_Rect) {0, y, 128, height});
		
		//printf("%s %u\n", str, tex);
		y += height;
		str += len + 1;
		size -= len + 4 + 1;
	}
	
	SDL_SetRenderTarget(renderer, tilemap_wang_tileset);
	SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
	SDL_RenderClear(renderer);

	if (sets->tilesets_count) {
		int height = *(uint32_t *) str;
		str += sizeof (uint32_t);
		size_t len = strnlen(str, size);
		if (len == size) {
			return 1;
		}
		void *tex = res_get_texture(str).data;
		
		//printf("%u %u\n", y, height);
		SDL_RenderCopy(renderer, tex, &(SDL_Rect) {0, 0, 128, height}, &(SDL_Rect) {0, 0, 128, height});

		//printf("%s %u\n", str, tex);
		str += len + 1;
		size -= len + 4 + 1;
	}
	
	struct map const *const map = (void *) str;
	if (map->width * map->height * map->layers != size - sizeof (struct map)) {
		return 1;
	}
	
	SDL_Texture *tilemap = SDL_CreateTexture(renderer, SDL_PIXELTYPE_UNKNOWN, SDL_TEXTUREACCESS_TARGET, map->width * 8, map->height * 8);
	SDL_SetTextureBlendMode(tilemap, SDL_BLENDMODE_BLEND);
	SDL_SetRenderTarget(renderer, tilemap);

	for (int y = 0; y < map->height; y++) {
		for (int x = 0; x < map->width; x++) {
			unsigned tile = map->tiles[x + map->width * y];
			int tileX = tile & 0x0f;
			int tileY = tile >> 4;
			SDL_RenderCopy(renderer, tilemap_tileset, &(SDL_Rect) {tileX * 8, tileY * 8, 8, 8}, &(SDL_Rect) {x * 8, y * 8, 8, 8});
		}
	}

	for (int tile = 0xf0; tile < 0x100; tile++) {
		for (int y = 0; y < map->height - 1; y++) {
			for (int x = 0; x < map->width - 1; x++) {
				int tl = map->tiles[x + map->width * y] == tile;
				int tr = map->tiles[x + 1 + map->width * y] == tile;
				int bl = map->tiles[x + map->width * (y + 1)] == tile;
				int br = map->tiles[x + 1 + map->width * (y + 1)] == tile;
				//int tileX = tl << 3 | tr << 2 | bl << 1 | br << 0;
				int tileX = tl << 0 | tr << 1 | bl << 2 | br << 3;
				int tileY = tile & 0x0f;
				SDL_RenderCopy(renderer, tilemap_wang_tileset, &(SDL_Rect) {tileX * 8, tileY * 8, 8, 8}, &(SDL_Rect) {x * 8 + 4, y * 8 + 4, 8, 8});
			}
		}
	}

	SDL_DestroyTexture(tilemap_tilemap), tilemap_tilemap = tilemap;

	SDL_SetRenderTarget(renderer, NULL);
	
	return 0;
}