diff options
author | turnipgod | 2025-03-04 15:06:42 -0500 |
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committer | turnipgod | 2025-03-04 15:06:42 -0500 |
commit | 6e15ecd3943acf82bd4fccfbe79cc28445deb2bc (patch) | |
tree | 6da5c87afc42fe088c9f42084384010b3ef08d10 | |
parent | fd7f9092da2cb1bc85161263b985c3f0f45e7302 (diff) |
temporary rendering changes for position of game elements
-rw-r--r-- | src/main.c | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/src/main.c b/src/main.c index fc42c4f..e3503a6 100644 --- a/src/main.c +++ b/src/main.c @@ -76,7 +76,7 @@ int is_overlap(int x, int y) void render_matrix(void) { - int matrix_origin_x = (SCREEN_WIDTH/2 - (MATRIX_WIDTH * BLOCK_SIZE))/2; + int matrix_origin_x = ((SCREEN_WIDTH/2 - (MATRIX_WIDTH * BLOCK_SIZE))/2) + (BLOCK_SIZE * 5); int matrix_origin_y = (SCREEN_HEIGHT - MATRIX_HEIGHT/2 * BLOCK_SIZE)/2; /* draw matrix background */ @@ -147,8 +147,8 @@ void render_matrix(void) /* draw piece hold */ draw_block( - SCREEN_WIDTH/2 + 1 - (BLOCK_SIZE), - matrix_origin_y + MATRIX_HEIGHT/2 * BLOCK_SIZE - 3 * BLOCK_SIZE, + matrix_origin_x - BLOCK_SIZE * 5, + matrix_origin_y + MATRIX_HEIGHT/2 * BLOCK_SIZE - 4 * BLOCK_SIZE, 4*BLOCK_SIZE, 4*BLOCK_SIZE, BLACK @@ -158,9 +158,10 @@ void render_matrix(void) for (int j = 0; j < tetrominos[hold].size; j++) { if (tetrominos[hold].directions[NORTH][j][i] == 1) { draw_block( - ((SCREEN_WIDTH/2 + 1 - (BLOCK_SIZE)) + (i * BLOCK_SIZE)) + 1 + ((matrix_origin_x - BLOCK_SIZE * 5) + (i * BLOCK_SIZE)) + 1 + ((hold != I && hold != O)?(BLOCK_SIZE/2):0) - ,matrix_origin_y + (MATRIX_HEIGHT/2 * BLOCK_SIZE) + ((j-3) * BLOCK_SIZE) + ,matrix_origin_y + (MATRIX_HEIGHT/2 * BLOCK_SIZE) + ((j-4) * BLOCK_SIZE) + - ((hold == I)?BLOCK_SIZE/2:0) ,BLOCK_SIZE - 2 ,BLOCK_SIZE - 2 ,tetrominos[hold].color @@ -172,20 +173,20 @@ void render_matrix(void) /* draw piece queue */ draw_block( - SCREEN_WIDTH/2 + 1 - (BLOCK_SIZE), + (SCREEN_WIDTH/2 + 1 - (BLOCK_SIZE)) + (BLOCK_SIZE * 4), matrix_origin_y + MATRIX_HEIGHT/2 * BLOCK_SIZE - 20 * BLOCK_SIZE, 4*BLOCK_SIZE, - (4*BLOCK_SIZE) * 4, + (4*BLOCK_SIZE) * 5, BLACK ); - for (int y = 0; y < 4; y++) { + for (int y = 0; y < 5; y++) { for (int i = 0; i < tetrominos[piece_queue[(y+current_piece_index)%14]].size; i++) { for (int j = 0; j < tetrominos[piece_queue[(y+current_piece_index)%14]].size; j++) { if (tetrominos[piece_queue[(y+current_piece_index)%14]].directions[NORTH][j][i] == 1) { draw_block( - ((SCREEN_WIDTH/2 + 1 - (BLOCK_SIZE)) + (i * BLOCK_SIZE)) + 1 + (((SCREEN_WIDTH/2 + 1 - (BLOCK_SIZE)) + (i * BLOCK_SIZE)) + 1) + (BLOCK_SIZE * 4) + ((piece_queue[(y+current_piece_index)%14] != I && piece_queue[(y+current_piece_index)%14] != O)?(BLOCK_SIZE/2):0) - ,((matrix_origin_y + MATRIX_HEIGHT/2 * BLOCK_SIZE - 20 * BLOCK_SIZE) + ((j - 1) * BLOCK_SIZE)) + 1 + ((3 - y) * BLOCK_SIZE * 4) + BLOCK_SIZE/2 + ,((matrix_origin_y + MATRIX_HEIGHT/2 * BLOCK_SIZE - 15 * BLOCK_SIZE) + ((j - 1) * BLOCK_SIZE)) + 1 + ((3 - y) * BLOCK_SIZE * 4) - ((piece_queue[(y+current_piece_index)%14] == I)?BLOCK_SIZE/2:0) ,BLOCK_SIZE - 2 ,BLOCK_SIZE - 2 ,tetrominos[piece_queue[(y+current_piece_index)%14]].color @@ -470,6 +471,7 @@ int main(void) { srand(time(NULL)); InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "~turnipGod's Tetris"); + SetTargetFPS(60); // set default block colors @@ -492,6 +494,7 @@ int main(void) BeginDrawing(); ClearBackground(WHITE); render_matrix(); + DrawFPS(0, 0); EndDrawing(); } |