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#ifndef IR_H
#define IR_H

#include "arena.h"
#include "dynarr.h"
#include "lex.h" /* for error reporting only */
#include "str.h"
#include "typ.h"

/* types */

typedef enum {
	T_TOP, /* may or may not be a constant */
	T_CONST, /* known compile-time constant */
	T_BOT, /* known not a constant */
	T_CTRL, /* control flow bottom */
	T_XCTRL, /* control flow top (dead) */
} TypeLevel;

typedef enum {
	T_NONE,
	T_TUPLE,
	T_BOOL,
	T_INT,
	T_PTR
} TypeKind;

typedef struct Type {
	TypeLevel lvl;
	TypeKind t;
	struct Type *next;
} Type;

typedef struct Value {
	/* TODO: maybe move type to end for alignment reasons */
	Type type;
	union {
		int64_t i;
		uint64_t u;
		/* TODO:
		 * maybe can use a slice instead of dynamic array, save 8 bytes */
		DYNARR(struct Value) tuple;
	};
} Value;

struct Node;
int type_eql(Type *a, Type *b);
int type_base_eql(Type *a, Type *b);
int value_eql(Value *a, Value *b);
void type_check(struct Node *n, Lexer *l);
Str type_desc(Type *t, Arena *arena);
void type_err(struct Node *n, Lexer *l);
void type_expected(Type *want, struct Node *n, Lexer *l);

/* nodes */

#define NODE_TYPE_LIST\
	X(NONE, "invalid node")\
	X(DEAD, "dead node")\
	X(START, "start")\
	X(IF_ELSE, "if-else")\
	X(REGION, "region")\
	X(PHI, "phi")\
	X(STOP, "stop")\
	X(PROJ, "projection")\
	X(RETURN, "return")\
	X(KEEPALIVE, "keepalive")\
	X(LIT, "literal")\
	X(UNINIT, "uninitialized value")\
	X(OP_ADD, "add")\
	X(OP_SUB, "sub")\
	X(OP_MUL, "mul")\
	X(OP_DIV, "div")\
	X(OP_AND, "and")\
	X(OP_OR, "or")\
	X(OP_XOR, "xor")\
	X(OP_SHL, "shl")\
	X(OP_SHR, "shr")\
	X(OP_NEG, "neg")\
	X(OP_NOT, "not")\
	X(CMP_EQL, "equal")\
	X(CMP_NEQ, "not-equal")\
	X(CMP_LES, "less-than")\
	X(CMP_GTR, "greater-than")\
	X(CMP_LTE, "less-or-equal")\
	X(CMP_GTE, "greater-or-equal")

typedef enum {
#define X(n, name) N_##n,
	NODE_TYPE_LIST
#undef X
	N_MAX
} NodeType;

#define NMASK(n) (1L << n)
typedef enum {
#define X(n, name) NM_##n = NMASK(N_##n),
	NODE_TYPE_LIST
#undef X
} NodeMask;

const char *node_type_name(NodeType t);

typedef struct {
	u32 len, cap;
	union {
		struct Node *sbo;
		struct Node **data;
	};
} NodeList;

typedef struct Node {
	u32 id;
	NodeType op;
	union {
		struct Node *prev_free;
		struct {
			/* index 0 of in is control */
			NodeList in, out;
		};
	};
	LexSpan src_pos;
	union {
		Type type;
		Value val;
	};
} Node;

/* convenience macros (lisp-inspired lol) */

#define Ni(nl, i) (*nodelist_nth(&(nl), i))
#define IN(n, i) Ni(n->in, i)
#define OUT(n, i) Ni(n->out, i)

#define CTRL(n) IN(n, 0)
#define CAR(n) IN(n, 1)
#define CDR(n) IN(n, 2)
#define CAAR(n) CAR(CAR(n))
#define CADR(n) CDR(CAR(n))
#define CDAR(n) CAR(CDR(n))
#define CDDR(n) CDR(CDR(n))
#define CAAAR(n) CAR(CAAR(n))
#define CAADR(n) CDR(CAAR(n))
#define CADAR(n) CAR(CADR(n))
#define CADDR(n) CDR(CADR(n))
#define CDAAR(n) CAR(CDAR(n))
#define CDADR(n) CDR(CDAR(n))
#define CDDAR(n) CAR(CDDR(n))
#define CDDDR(n) CDR(CDDR(n))
#define T(a,b) ((a)->op == b)
#define T2(a,b,t) ((a)->op == t && (b)->op == t)

/* node graph */

typedef struct {
	Arena *arena;
	Node *free_list;
} NodePool;

typedef struct {
	/* pointer so that e.g. there can be one pool per worker thread,
	 * instead of one per procedure graph */
	NodePool *pool;
	Node *start, *stop, *ctrl, *keepalive;
} Graph;

#define NODE_KEEP(p, n, ...)\
	do { Node *keep_node = n;\
		node_add_out(p, keep_node, p->keepalive); __VA_ARGS__;\
		node_del_out(keep_node, p->keepalive); } while(0)

void node_kill(Node *n, Graph *p);
void node_die(Node *n, Graph *p);
void node_del_out(Node *n, Node *p);
void node_del_in(Node *n, Node *p);
void node_kill(Node *n, Graph *p);

void node_add(Graph *p, Node *src, Node *dest);
void node_add_out(Graph *p, Node *a, Node *b);
void node_add_in(Graph *p, Node *a, Node *b);
void node_set_in(Graph *p, Node *n, int idx, Node *to);

void node_remove(Graph *p, Node *src, Node *dest);
Node *node_new_empty(Graph *p, NodeType t);
Node *node_newv(Graph *p, NodeType t, Node *ctrl, ...);
Node *node_dedup_lit(Graph *p, Value v);

Node *node_new_lit(Graph *p, Value v);
Node *node_new_lit_bool(Graph *p, int b);
Node *node_new_lit_i64(Graph *p, int64_t i);

int node_uninit(Node *n);
int node_maybe_uninit(Node *n);

#define node_new(...) node_newv(__VA_ARGS__, NULL)

static inline Node **nodelist_data(NodeList *l) {
	return l->cap ? l->data : &l->sbo;
}

static inline Node **nodelist_nth(NodeList *l, uint32_t i) {
	return nodelist_data(l) + i;
}

#endif