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#ifndef IR_H
#define IR_H

#include "arena.h"
#include "dynarr.h"
#include "lex.h" /* for error reporting only */
#include "str.h"

/* types */

typedef enum {
	T_TOP, /* may or may not be a constant */
	T_CONST, /* known compile-time constant */
	T_BOT, /* known not a constant */
} TypeLevel;

typedef enum {
	T_NONE,
	T_TUPLE,
	T_BOOL,
	T_INT
} BaseType;

typedef struct Type {
	TypeLevel lvl;
	BaseType t;
	struct Type *next;
} Type;

typedef struct Value {
	Type type;
	union {
		int64_t i;
		uint64_t u;
		DYNARR(struct Value) tuple;
	};
} Value;

struct Node;
int type_eql(Type *a, Type *b);
int type_base_eql(Type *a, Type *b);
int type_check(struct Node *n);
Str type_desc(Type *t, Arena *arena);
void type_err(struct Node *n, Lexer *l);

/* nodes */

typedef enum {
	N_START,
	N_PROJ,
	N_RETURN,
	N_KEEPALIVE,
	N_LIT,
	N_OP_ADD, N_OP_SUB, N_OP_MUL, N_OP_DIV,
	N_OP_AND, N_OP_OR, N_OP_XOR,
	N_OP_SHL, N_OP_SHR,
	N_OP_NEG, N_OP_NOT,
	N_CMP_EQL, N_CMP_NEQ, N_CMP_LES, N_CMP_GTR, N_CMP_LTE, N_CMP_GTE,
	N_VALUE
} NodeType;

const char *node_type_name(NodeType t);

typedef struct Node {
	union {
		struct Node *prev_free;
		struct {
			int id, refs;
			int walked;
			NodeType type;
			LexSpan src_pos;
			DYNARR(struct Node *) in, out;
			Value val;
		};
	};
} Node;

/* procedure graph */

typedef struct NameBinding {
	struct NameBinding *prev;
	LexSpan src_pos;
	Str name;
	Node *node;
} NameBinding;

typedef struct ScopeFrame {
	struct ScopeFrame *prev;
	NameBinding *latest;
} ScopeFrame;

typedef struct {
	ScopeFrame *tail, *free_scope;
	NameBinding *free_bind;
} Scope;

typedef struct {
	Arena arena;
	Str name;
	Node *start, *stop, *keepalive;
	Node *free_list;
	Scope scope;
} Proc;

void node_kill(Node *n, Proc *p);
void node_die(Node *n, Proc *p);
void node_del_out(Node *n, Node *p);
void node_del_in(Node *n, Node *p);
void node_kill(Node *n, Proc *p);

void node_add(Proc *p, Node *src, Node *dest);
void node_add_out(Proc *p, Node *a, Node *b);
void node_add_in(Proc *p, Node *a, Node *b);

void node_remove(Proc *p, Node *src, Node *dest);
Node *node_new_empty(Proc *p, NodeType t);
Node *node_newv(Proc *p, NodeType t, ...);
Node *node_dedup_lit(Proc *p, Value v);
Value node_compute(Node *n, Lexer *l);
Node *node_peephole(Node *n, Proc *p, Lexer *l);

Node *node_new_lit(Proc *p, Value v);
Node *node_new_lit_bool(Proc *p, int b);
Node *node_new_lit_i64(Proc *p, int64_t i);

#define node_new(...) node_newv(__VA_ARGS__, NULL)

void proc_init(Proc *proc, Str name);
void proc_free(Proc *proc);

ScopeFrame *scope_push(Scope *scope, Proc *proc);
ScopeFrame *scope_pop(Scope *scope, Proc *proc);
NameBinding *scope_find(Scope *scope, Str name);
NameBinding *scope_bind(Scope *scope, Str name, Node *value, LexSpan pos, Proc *proc);
NameBinding *scope_update(Scope *scope, Str name, Node *to, Proc *proc);

#endif