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authorDuncan Smith2010-09-06 18:09:29 -0700
committerDuncan Smith2010-09-06 18:34:53 -0700
commit70bc8883020a2da4326439a8308513a7385dc568 (patch)
tree2c00f58ac572825778f8a9af5fcfb2dbc0cf1c97 /TODO
parentd6c7556b85644c188f82baba6e460f11e27a0454 (diff)
Fixes to actually run code
This is the version to run the first (trivial) infinite loop correctly. I hacked up the loader slightly to replace one of the (nonexistent) pages with a static byte array. z80 code executed: $4000: JP $4000 4000 c3 40 00 4003 This version also draws the opcode executed on the screen, to aid in debugging the emulator: move.b d0,$4c00+32*(128/8) Also, it turns out that I was mixing up the emulated SP (a4) and emulated PC (a6). That has been fixed. Further, it seems that movea defaults to a word operation in a68k. This led to pointer corruption, which has been fixed.
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