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authormelody!2024-08-07 21:55:43 -0400
committermelody!2024-08-07 21:55:43 -0400
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 ## game loop
 - start with small nucleus of bees and a few flowers
 - goal is to produce as much aggricultural product as possible
-- you can trade fruits/honey/honeycomb/flowers with other users
-- you can also send your bees to other peoples crops
+- you can trade fruits/honey/honeycomb/flowers with other users asyncronously
+  - user 1 makes a file with what they want + what theyre willing to give
+  - user 2 can accept trade offer asynchronously by making a file
+    - this consumes what they offered immediately
+  - user 1 logs in, sees user 2's file, and accepts/rejects the trade with a new
+    file
+  - user 2 logs in, sees user 1's new file, and autoaccepts/autorejects the
+    trade, giving user 2 what they were promised
+  - if a trade times out, then everyone gets their items back and the files get
+    deleted (timeout = 1 week)
+- you can also send your bees to other peoples crops (idk how or why)
 - random chance of getting new seeds from bees dropping them off