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# beekeeping
## game goals
- game played over time
- casual, low risk, comfy
- no punishment for not playing in a while
- multiplayer
## game loop
- start with small nucleus of bees and a few flowers
- goal is to produce as much aggricultural product as possible
- you can trade fruits/honey/honeycomb/flowers with other users asyncronously
- user 1 makes a file with what they want + what theyre willing to give
- user 2 can accept trade offer asynchronously by making a file
- this consumes what they offered immediately
- user 1 logs in, sees user 2's file, and accepts/rejects the trade with a new
file
- user 2 logs in, sees user 1's new file, and autoaccepts/autorejects the
trade, giving user 2 what they were promised
- if a trade times out, then everyone gets their items back and the files get
deleted (timeout = 1 week)
- you can also send your bees to other peoples crops (idk how or why)
- random chance of getting new seeds from bees dropping them off
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